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added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999)
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@@ -432,7 +432,7 @@ typedef struct Sound {
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typedef struct Music {
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int ctxType; // Type of music context (audio filetype)
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void *ctxData; // Audio context data, depends on type
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unsigned int sampleCount; // Total number of samples
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unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop
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@@ -1319,6 +1319,7 @@ RLAPI void SetShaderValueTexture(Shader shader, int uniformLoc, Texture2D textur
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RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
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RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
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RLAPI Matrix GetMatrixModelview(void); // Get internal modelview matrix
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RLAPI Matrix GetMatrixProjection(void); // Get internal projection matrix
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// Texture maps generation (PBR)
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// NOTE: Required shaders should be provided
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