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Fix example/models/models_loading_gltf.c controls (#3268)
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@@ -63,8 +63,8 @@ int main(void)
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera, CAMERA_THIRD_PERSON);
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// Select current animation
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if (IsKeyPressed(KEY_UP)) animIndex = (animIndex + 1)%animsCount;
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else if (IsKeyPressed(KEY_DOWN)) animIndex = (animIndex + animsCount - 1)%animsCount;
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if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount;
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else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount;
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// Update model animation
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ModelAnimation anim = modelAnimations[animIndex];
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@@ -85,7 +85,7 @@ int main(void)
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EndMode3D();
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DrawText("Use the UP/DOWN arrow keys to switch animation", 10, 10, 20, GRAY);
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DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY);
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DrawText(TextFormat("Animation: %s", anim.name), 10, GetScreenHeight() - 20, 10, DARKGRAY);
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EndDrawing();
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