REVIEWED: GetMouseRay() functions rename #3830

This commit is contained in:
Ray
2024-03-07 12:33:37 +01:00
parent b1029a40b2
commit 93a828f744
2 changed files with 10 additions and 9 deletions

View File

@@ -1406,21 +1406,21 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
// Module Functions Definition: Screen-space Queries
//----------------------------------------------------------------------------------
// Get a ray trace from mouse position
Ray GetScreenToWorldRay(Vector2 mousePosition, Camera camera)
// Get a ray trace from screen position (i.e mouse)
Ray GetScreenToWorldRay(Vector2 position, Camera camera)
{
return GetScreenToWorldRayEx(mousePosition, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
return GetScreenToWorldRayEx(position, camera, (float)GetScreenWidth(), (float)GetScreenHeight());
}
// Get a ray trace from the mouse position within a specific section of the screen
Ray GetScreenToWorldRayEx(Vector2 mousePosition, Camera camera, float width, float height)
// Get a ray trace from the screen position (i.e mouse) within a specific section of the screen
Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, float width, float height)
{
Ray ray = { 0 };
// Calculate normalized device coordinates
// NOTE: y value is negative
float x = (2.0f*mousePosition.x)/width - 1.0f;
float y = 1.0f - (2.0f*mousePosition.y)/height;
float x = (2.0f*position.x)/width - 1.0f;
float y = 1.0f - (2.0f*position.y)/height;
float z = 1.0f;
// Store values in a vector