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Some tweaks
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@@ -385,7 +385,7 @@ Texture2D LoadTextureFromImage(Image image)
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texture.mipmaps = image.mipmaps;
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texture.format = image.format;
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TraceLog(INFO, "[TEX %i] Parameters: %ix%i, %i mips, format %i", texture.id, texture.width, texture.height, texture.mipmaps, texture.format);
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TraceLog(DEBUG, "[TEX ID %i] Parameters: %ix%i, %i mips, format %i", texture.id, texture.width, texture.height, texture.mipmaps, texture.format);
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return texture;
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}
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