Updated some comments

This commit is contained in:
raysan5
2015-09-01 23:15:26 +02:00
parent acc322b3e1
commit 94a1fdc2ae
5 changed files with 14 additions and 8 deletions

View File

@@ -2019,6 +2019,8 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
Shader LoadShader(char *vsFileName, char *fsFileName)
{
Shader shader;
shader.id = 0; // Default value in case of loading failure
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Shaders loading from external text file
@@ -2180,9 +2182,11 @@ unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr)
// Unload a custom shader from memory
void UnloadShader(Shader shader)
{
rlDeleteShader(shader.id);
TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id);
if (shader.id != 0)
{
rlDeleteShader(shader.id);
TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id);
}
}
// Set custom shader to be used on batch draw
@@ -2242,7 +2246,7 @@ void SetPostproShader(Shader shader)
//TraceLog(DEBUG, "Postproquad shader diffuse map id: %i", postproQuad.shader.texDiffuseId);
//TraceLog(DEBUG, "Shader diffuse map id: %i", shader.texDiffuseId);
#elif defined(GRAPHICS_API_OPENGL_11)
TraceLog(WARNING, "Postprocessing shaders not supported on OpenGL 1.1");
TraceLog(WARNING, "Shaders not supported on OpenGL 1.1");
#endif
}
@@ -2287,6 +2291,8 @@ void SetModelShader(Model *model, Shader shader)
// NOTE: If SetModelTexture() is called previously, texture is not assigned to new shader
if (model->texture.id > 0) model->shader.texDiffuseId = model->texture.id;
#elif (GRAPHICS_API_OPENGL_11)
TraceLog(WARNING, "Shaders not supported on OpenGL 1.1");
#endif
}