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https://github.com/raysan5/raylib.git
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Updated some comments
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14
src/rlgl.c
14
src/rlgl.c
@@ -2019,6 +2019,8 @@ void *rlglReadTexturePixels(unsigned int textureId, unsigned int format)
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Shader LoadShader(char *vsFileName, char *fsFileName)
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{
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Shader shader;
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shader.id = 0; // Default value in case of loading failure
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Shaders loading from external text file
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@@ -2180,9 +2182,11 @@ unsigned int LoadShaderProgram(char *vShaderStr, char *fShaderStr)
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// Unload a custom shader from memory
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void UnloadShader(Shader shader)
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{
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rlDeleteShader(shader.id);
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TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id);
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if (shader.id != 0)
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{
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rlDeleteShader(shader.id);
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TraceLog(INFO, "[SHDR ID %i] Unloaded shader program data", shader.id);
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}
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}
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// Set custom shader to be used on batch draw
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@@ -2242,7 +2246,7 @@ void SetPostproShader(Shader shader)
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//TraceLog(DEBUG, "Postproquad shader diffuse map id: %i", postproQuad.shader.texDiffuseId);
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//TraceLog(DEBUG, "Shader diffuse map id: %i", shader.texDiffuseId);
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#elif defined(GRAPHICS_API_OPENGL_11)
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TraceLog(WARNING, "Postprocessing shaders not supported on OpenGL 1.1");
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TraceLog(WARNING, "Shaders not supported on OpenGL 1.1");
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#endif
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}
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@@ -2287,6 +2291,8 @@ void SetModelShader(Model *model, Shader shader)
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// NOTE: If SetModelTexture() is called previously, texture is not assigned to new shader
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if (model->texture.id > 0) model->shader.texDiffuseId = model->texture.id;
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#elif (GRAPHICS_API_OPENGL_11)
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TraceLog(WARNING, "Shaders not supported on OpenGL 1.1");
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#endif
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}
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