Add the SaveImageAs function

This commit is contained in:
Wilhem Barbier
2017-06-28 14:32:18 +02:00
parent 92ca68aac8
commit 954757532a
2 changed files with 14 additions and 1 deletions

View File

@@ -835,7 +835,7 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
// Texture Loading and Drawing Functions (Module: textures)
//------------------------------------------------------------------------------------
// Image/Texture2D data loading/unloading functions
// Image/Texture2D data loading/unloading/saving functions
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
@@ -849,6 +849,7 @@ RLAPI void UnloadRenderTexture(RenderTexture2D target);
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
RLAPI void SaveImageAs(Image image, const char *fileName); // Save image to a PNG file
// Image manipulation functions
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)