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Updated postpro shaders system
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12
src/models.c
12
src/models.c
@@ -1112,8 +1112,16 @@ void UnloadModel(Model model)
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// Link a texture to a model
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void SetModelTexture(Model *model, Texture2D texture)
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{
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if (texture.id <= 0) model->texture.id = whiteTexture; // Default white texture (use mesh color)
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else model->texture = texture;
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if (texture.id <= 0)
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{
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model->texture.id = whiteTexture; // Default white texture (use mesh color)
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model->shader.texDiffuseId = whiteTexture;
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}
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else
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{
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model->texture = texture;
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model->shader.texDiffuseId = texture.id;
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}
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}
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// Load a custom shader (vertex shader + fragment shader)
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