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Updated postpro shaders system
This commit is contained in:
14
src/rlgl.c
14
src/rlgl.c
@@ -1058,7 +1058,11 @@ void rlglInitPostpro(void)
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void rlglSetPostproShader(Shader shader)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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SetModelShader(&postproQuad, shader);
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rlglSetModelShader(&postproQuad, shader);
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//TraceLog(INFO, "Postproquad texture id: %i", postproQuad.texture.id);
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//TraceLog(INFO, "Postproquad shader diffuse map id: %i", postproQuad.shader.texDiffuseId);
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//TraceLog(INFO, "Shader diffuse map id: %i", shader.texDiffuseId);
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#endif
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}
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@@ -1365,7 +1369,8 @@ void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 r
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// Set shader textures (diffuse, normal, specular)
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, model.shader.texDiffuseId);
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glBindTexture(GL_TEXTURE_2D, model.texture.id);
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//glBindTexture(GL_TEXTURE_2D, model.shader.texDiffuseId);
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//glUniform1i(model.shader.mapDiffuseLoc, 0); // Diffuse texture fits in texture unit 0
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if (vaoSupported)
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@@ -2104,6 +2109,8 @@ void rlglSetModelShader(Model *model, Shader shader)
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glVertexAttribPointer(shader.normalLoc, 3, GL_FLOAT, 0, 0, 0);
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if (vaoSupported) glBindVertexArray(0); // Unbind VAO
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//if (model->texture.id > 0) model->shader.texDiffuseId = model->texture.id;
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#endif
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}
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@@ -2144,7 +2151,8 @@ void rlglSetCustomShader(Shader shader)
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void rlglSetDefaultShader(void)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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rlglSetCustomShader(defaultShader);
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//rlglSetCustomShader(defaultShader);
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rlglSetPostproShader(defaultShader);
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#endif
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}
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