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Fixed bug: rlglGenerateMipmaps()
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@@ -246,7 +246,7 @@ void rlglInitGraphics(int offsetX, int offsetY, int width, int height); // Init
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unsigned int rlglLoadTexture(void *data, int width, int height, int textureFormat, int mipmapCount); // Load texture in GPU
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void rlglUpdateTexture(unsigned int id, int width, int height, int format, void *data); // Update GPU texture with new data
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void rlglGenerateMipmaps(unsigned int textureId); // Generate mipmap data for selected texture
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void rlglGenerateMipmaps(Texture2D texture); // Generate mipmap data for selected texture
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// NOTE: There is a set of shader related functions that are available to end user,
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// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
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