Review formatting to follow raylib conventions

This commit is contained in:
Ray
2024-12-01 23:10:59 +01:00
parent 9047630ae7
commit 962f1c26ff
5 changed files with 61 additions and 74 deletions

View File

@@ -3315,7 +3315,8 @@ float GetGamepadAxisMovement(int gamepad, int axis)
{
float value = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f;
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS)) {
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS))
{
float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]);
if (movement > value) value = CORE.Input.Gamepad.axisState[gamepad][axis];