added possibility to get modelview matrix from rlgl to be able to send it to shaders

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user
2017-12-14 11:43:06 +01:00
parent 69c8fa409a
commit 963551ee6e
2 changed files with 8 additions and 0 deletions

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@@ -461,6 +461,8 @@ void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size);
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
Matrix GetMatrixModelview();
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided