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core: added GetMouseDelta()
(#1832)
* core: added `GetMouseDelta()` Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function. Returns a Vector2 with the difference between the current and previous position of the mouse in a frame. Useful for creating camera scrolling, among others. * Added changes noted by raysan
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src/core.c
11
src/core.c
@@ -3537,6 +3537,17 @@ Vector2 GetMousePosition(void)
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return position;
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}
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// Get mouse delta between frames
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Vector2 GetMouseDelta(void)
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{
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Vector2 delta = {0};
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delta.x = CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x;
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delta.y = CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y;
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return delta;
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}
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// Set mouse position XY
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void SetMousePosition(int x, int y)
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{
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@@ -1113,6 +1113,7 @@ RLAPI bool IsMouseButtonUp(int button); // Check if a mous
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RLAPI int GetMouseX(void); // Get mouse position X
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RLAPI int GetMouseY(void); // Get mouse position Y
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RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
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RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
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RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
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RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
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RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
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