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Road to raylib 1.1 - Testing rlgl
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@@ -91,6 +91,8 @@ void VectorNormalize(Vector3 *v); // Normalize provided ve
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float VectorDistance(Vector3 v1, Vector3 v2); // Calculate distance between two points
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Vector3 VectorLerp(Vector3 v1, Vector3 v2, float amount); // Calculate linear interpolation between two vectors
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Vector3 VectorReflect(Vector3 vector, Vector3 normal); // Calculate reflected vector to normal
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void VectorTransform(Vector3 *v, Matrix mat); // Transforms a Vector3 with a given Matrix
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Vector3 VectorZero(); // Return a Vector3 init to zero
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//------------------------------------------------------------------------------------
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// Functions Declaration to work with Matrix
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