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REVIEWED: rlLoadShaderBuffer()
#3104
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@@ -4143,7 +4143,7 @@ unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHi
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glGenBuffers(1, &ssbo);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo);
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glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY);
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glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, 0);
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if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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#endif
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