diff --git a/src/core.c b/src/core.c index 4734fe5b7..67a87c824 100644 --- a/src/core.c +++ b/src/core.c @@ -450,12 +450,10 @@ typedef struct CoreData { struct { int lastButtonPressed; // Register last gamepad button pressed int axisCount; // Register number of available gamepad axis -#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state -#endif #if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) pthread_t threadId; // Gamepad reading thread id int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor