mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-16 08:18:14 +00:00
Remove trail spaces
This commit is contained in:
18
src/core.c
18
src/core.c
@@ -1302,7 +1302,7 @@ void EndTextureMode(void)
|
||||
|
||||
// Set viewport to default framebuffer size
|
||||
SetupViewport(renderWidth, renderHeight);
|
||||
|
||||
|
||||
// Reset current screen size
|
||||
currentWidth = GetScreenWidth();
|
||||
currentHeight = GetScreenHeight();
|
||||
@@ -2241,7 +2241,7 @@ Vector2 GetMousePosition(void)
|
||||
#endif
|
||||
#if defined(PLATFORM_WEB)
|
||||
Vector2 pos = GetTouchPosition(0);
|
||||
|
||||
|
||||
// Touch position has priority over mouse position
|
||||
if ((pos.x > 0) && (pos.y > 0)) position = pos; // There was a touch!
|
||||
#endif
|
||||
@@ -2933,7 +2933,7 @@ static void SetupViewport(int width, int height)
|
||||
{
|
||||
renderWidth = width;
|
||||
renderHeight = height;
|
||||
|
||||
|
||||
// Set viewport width and height
|
||||
// NOTE: We consider render size and offset in case black bars are required and
|
||||
// render area does not match full display area (this situation is only applicable on fullscreen mode)
|
||||
@@ -2944,7 +2944,7 @@ static void SetupViewport(int width, int height)
|
||||
|
||||
// Set orthographic projection to current framebuffer size
|
||||
// NOTE: Configured top-left corner as (0, 0)
|
||||
rlOrtho(0, renderWidth, renderHeight, 0, 0.0f, 1.0f);
|
||||
rlOrtho(0, renderWidth, renderHeight, 0, 0.0f, 1.0f);
|
||||
|
||||
rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
|
||||
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
|
||||
@@ -3382,7 +3382,7 @@ static void PollInputEvents(void)
|
||||
// NOTE: Postprocessing texture is not scaled to new size
|
||||
|
||||
windowResized = true;
|
||||
|
||||
|
||||
} break;
|
||||
case UWP_MSG_SET_GAME_TIME: currentTime = msg->paramDouble0; break;
|
||||
default: break;
|
||||
@@ -3734,7 +3734,7 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
|
||||
screenHeight = height;
|
||||
currentWidth = width;
|
||||
currentHeight = height;
|
||||
|
||||
|
||||
// NOTE: Postprocessing texture is not scaled to new size
|
||||
|
||||
windowResized = true;
|
||||
@@ -4361,7 +4361,7 @@ static void InitEvdevInput(void)
|
||||
|
||||
// Open the linux directory of "/dev/input"
|
||||
directory = opendir(DEFAULT_EVDEV_PATH);
|
||||
|
||||
|
||||
if (directory)
|
||||
{
|
||||
while ((entity = readdir(directory)) != NULL)
|
||||
@@ -4708,7 +4708,7 @@ static void *EventThread(void *arg)
|
||||
if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
|
||||
{
|
||||
keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
|
||||
|
||||
|
||||
// Make sure we got a valid keycode
|
||||
if ((keycode > 0) && (keycode < sizeof(currentKeyState)))
|
||||
{
|
||||
@@ -4721,7 +4721,7 @@ static void *EventThread(void *arg)
|
||||
lastKeyPressedEvdev.Head = (lastKeyPressedEvdev.Head + 1) & 0x07; // Increment the head pointer forwards and binary wraparound after 7 (fifo is 8 elements long)
|
||||
// TODO: This fifo is not fully threadsafe with multiple writers, so multiple keyboards hitting a key at the exact same time could miss a key (double write to head before it was incremented)
|
||||
}
|
||||
|
||||
|
||||
TraceLog(LOG_DEBUG, "KEY%s ScanCode: %4i KeyCode: %4i",event.value == 0 ? "UP":"DOWN", event.code, keycode);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user