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Corrected issue #750
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@@ -1254,6 +1254,10 @@ void EndTextureMode(void)
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rlMatrixMode(RL_MODELVIEW); // Switch back to MODELVIEW matrix
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rlLoadIdentity(); // Reset current matrix (MODELVIEW)
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// Reset current screen size
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currentWidth = GetScreenWidth();
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currentHeight = GetScreenHeight();
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}
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// Returns a ray trace from mouse position
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