diff --git a/examples/shaders/resources/shaders/glsl100/normalmap.fs b/examples/shaders/resources/shaders/glsl100/normalmap.fs index a1b992811..6628f2006 100644 --- a/examples/shaders/resources/shaders/glsl100/normalmap.fs +++ b/examples/shaders/resources/shaders/glsl100/normalmap.fs @@ -52,7 +52,7 @@ void main() float specCo = 0.0; - if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); // 16 refers to shine + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); specular += specCo; diff --git a/examples/shaders/resources/shaders/glsl120/normalmap.fs b/examples/shaders/resources/shaders/glsl120/normalmap.fs index 9e7ba5e19..8b12ca226 100644 --- a/examples/shaders/resources/shaders/glsl120/normalmap.fs +++ b/examples/shaders/resources/shaders/glsl120/normalmap.fs @@ -50,7 +50,7 @@ void main() float specCo = 0.0; - if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); // 16 refers to shine + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); specular += specCo; diff --git a/examples/shaders/resources/shaders/glsl330/normalmap.fs b/examples/shaders/resources/shaders/glsl330/normalmap.fs index 697423701..005446448 100644 --- a/examples/shaders/resources/shaders/glsl330/normalmap.fs +++ b/examples/shaders/resources/shaders/glsl330/normalmap.fs @@ -54,7 +54,7 @@ void main() float specCo = 0.0; - if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); // 16 refers to shine + if (NdotL > 0.0) specCo = pow(max(0.0, dot(viewDir, reflect(-lightDir, normal))), specularExponent); specular += specCo;