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Update core_automation_events.c
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@@ -241,7 +241,8 @@ int main(void)
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if (eventPlaying)
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{
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if (playFrameCounter >= aelist.events[currentPlayFrame].frame)
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// NOTE: Multiple events could be executed in a single frame
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while (playFrameCounter == aelist.events[currentPlayFrame].frame)
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{
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PlayAutomationEvent(aelist.events[currentPlayFrame]);
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currentPlayFrame++;
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