diff --git a/src/rshapes.c b/src/rshapes.c index 4e7374260..65040f452 100644 --- a/src/rshapes.c +++ b/src/rshapes.c @@ -1481,6 +1481,9 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA endAngle = tmp; } + // Drawing a whole circle, things get weird without limiting the circle to 360 degrees + if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f; + int minSegments = (int)ceilf((endAngle - startAngle)/90); if (segments < minSegments) @@ -1573,6 +1576,14 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle = tmp; } + bool showCapLines = true; + // Drawing a whole circle, things get weird without limiting the circle to 360 degrees + if (endAngle - startAngle >= 360.0f) + { + showCapLines = false; + endAngle = startAngle + 360.0f; + } + int minSegments = (int)ceilf((endAngle - startAngle)/90); if (segments < minSegments) @@ -1586,7 +1597,6 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float float stepLength = (endAngle - startAngle)/(float)segments; float angle = startAngle; - bool showCapLines = true; rlBegin(RL_LINES); if (showCapLines) @@ -1704,6 +1714,9 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA endAngle = tmp; } + // Drawing a whole circle, things get weird without limiting the circle to 360 degrees + if (endAngle - startAngle >= 360.0f) endAngle = startAngle + 360.0f; + int minSegments = (int)ceilf((endAngle - startAngle)/90); if (segments < minSegments) @@ -1795,6 +1808,14 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s endAngle = tmp; } + bool showCapLines = true; + // Drawing a whole circle, things get weird without limiting the circle to 360 degrees + if (endAngle - startAngle >= 360.0f) + { + showCapLines = false; + endAngle = startAngle + 360.0f; + } + int minSegments = (int)ceilf((endAngle - startAngle)/90); if (segments < minSegments) @@ -1814,7 +1835,6 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s float stepLength = (endAngle - startAngle)/(float)segments; float angle = startAngle; - bool showCapLines = true; rlBegin(RL_LINES); if (showCapLines)