Added GLFW sources to raylib

Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
This commit is contained in:
Ray San
2017-11-13 12:09:41 +01:00
parent 24b12e5e23
commit 9c65caea8c
86 changed files with 75142 additions and 0 deletions

74
src/rglfw.c Normal file
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/**********************************************************************************************
*
* raylib GLFW single file compilation
*
* This file includes GLFW sources to be compiled together with raylib for all supported
* platforms, this way, no external dependencies are required.
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "external/glfw/src/context.c"
#include "external/glfw/src/init.c"
#include "external/glfw/src/input.c"
#include "external/glfw/src/monitor.c"
#include "external/glfw/src/vulkan.c"
#include "external/glfw/src/window.c"
// Required compilation defines: -D_GLFW_WIN32
#ifdef _WIN32
#include "external/glfw/src/win32_init.c"
#include "external/glfw/src/win32_joystick.c"
#include "external/glfw/src/win32_monitor.c"
#include "external/glfw/src/win32_time.c"
#include "external/glfw/src/win32_thread.c"
#include "external/glfw/src/win32_window.c"
#include "external/glfw/src/wgl_context.c"
#include "external/glfw/src/egl_context.c"
#include "external/glfw/src/osmesa_context.c"
#endif
// Required compilation defines: -D_GLFW_X11
#ifdef __linux__
#include "external/glfw/src/x11_init.c"
#include "external/glfw/src/x11_monitor.c"
#include "external/glfw/src/x11_window.c"
#include "external/glfw/src/xkb_unicode.c"
#include "external/glfw/src/linux_joystick.c"
#include "external/glfw/src/posix_time.c"
#include "external/glfw/src/posix_thread.c"
#include "external/glfw/src/glx_context.c"
#include "external/glfw/src/egl_context.c"
#include "external/glfw/src/osmesa_context.c"
#endif
// Required compilation defines: -D_GLFW_COCOA -D_GLFW_USE_CHDIR -D_GLFW_USE_MENUBAR -D_GLFW_USE_RETINA
#ifdef __APPLE__
#include "external/glfw/src/cocoa_init.m"
#include "external/glfw/src/cocoa_joystick.m"
#include "external/glfw/src/cocoa_monitor.m"
#include "external/glfw/src/cocoa_window.m"
#include "external/glfw/src/cocoa_time.c"
#include "external/glfw/src/posix_thread.c"
#include "external/glfw/src/nsgl_context.m"
#include "external/glfw/src/egl_context.c"
#include "external/glfw/src/osmesa_context.c.m"
#endif