new boolean floatingPoint option

Now floating point is either on or off. This simplifies the use of 16bit
vs float.
This commit is contained in:
Joshua Reisenauer
2016-05-02 21:59:55 -07:00
parent c3208c5cd6
commit 9d09ada33b
3 changed files with 88 additions and 58 deletions

View File

@@ -870,11 +870,10 @@ bool IsAudioDeviceReady(void); // True if call
// Audio contexts are for outputing custom audio waveforms, This will shut down any other sound sources currently playing
// The mixChannel is what mix channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
// exmple usage is InitAudioContext(48000, 0, 2); // mixchannel 1, 48khz, stereo
// all samples are floating point by default
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels);
// exmple usage is InitAudioContext(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
AudioContext InitAudioContext(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint);
void CloseAudioContext(AudioContext ctx); // Frees audio context
unsigned short UpdateAudioContext(AudioContext ctx, float *data, unsigned short dataLength); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
unsigned short UpdateAudioContext(AudioContext ctx, void *data, unsigned short numberElements); // Pushes more audio data into context mix channel, if NULL is passed to data then zeros are played
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data