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Small Fixes Update (1.2.1)
View CHANGELOG for description on small fixes and add-ons
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@@ -1092,7 +1092,7 @@ void rlglDrawModel(Model model, Vector3 position, Vector3 rotation, Vector3 scal
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rlPushMatrix();
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rlTranslatef(position.x, position.y, position.z);
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rlScalef(scale.x, scale.y, scale.z);
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//rlRotatef(rotation, 0, 1, 0);
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rlRotatef(rotation.y, 0, 1, 0);
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// TODO: If rotate in multiple axis, get rotation matrix and use rlMultMatrix()
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