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Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
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@@ -86,7 +86,6 @@ int main(void)
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// Camera FOV is pre-calculated in the camera Distance.
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double camDist = 1.0/(tan(camera.fovy*0.5*DEG2RAD));
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DisableCursor(); // Limit cursor to relative movement inside the window
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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