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Make the oribital camera work like it used to (it is not just a copy of third person) (#2926)
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@@ -59,7 +59,6 @@ int main(void)
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.projection = CAMERA_PERSPECTIVE // Camera projection type
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};
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DisableCursor(); // Limit cursor to relative movement inside the window
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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