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Adding DrawCubeWiresV for convenience
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@@ -285,6 +285,12 @@ void DrawCubeWires(Vector3 position, float width, float height, float length, Co
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rlPopMatrix();
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}
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// Draw cube wires (vector version)
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void DrawCubeWiresV(Vector3 position, Vector3 size, Color color)
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{
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DrawCubeWires(position, size.x, size.y, size.z, color);
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}
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// Draw cube
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// NOTE: Cube position is the center position
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void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color)
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