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Update raylib_api.* by CI
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@@ -8483,7 +8483,7 @@
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},
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{
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"name": "UpdateTexture",
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"description": "Update GPU texture with new data",
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"description": "Update GPU texture with new data (pixels should be able to fill texture)",
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"returnType": "void",
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"params": [
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{
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@@ -8498,7 +8498,7 @@
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},
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{
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"name": "UpdateTextureRec",
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"description": "Update GPU texture rectangle with new data",
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"description": "Update GPU texture rectangle with new data (pixels and rec should fit in texture)",
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"returnType": "void",
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"params": [
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{
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@@ -11465,7 +11465,7 @@
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},
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{
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"name": "UpdateSound",
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"description": "Update sound buffer with new data",
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"description": "Update sound buffer with new data (data and frame count should fit in sound)",
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"returnType": "void",
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"params": [
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{
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@@ -6242,7 +6242,7 @@ return {
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},
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{
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name = "UpdateTexture",
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description = "Update GPU texture with new data",
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description = "Update GPU texture with new data (pixels should be able to fill texture)",
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returnType = "void",
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params = {
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{type = "Texture2D", name = "texture"},
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@@ -6251,7 +6251,7 @@ return {
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},
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{
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name = "UpdateTextureRec",
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description = "Update GPU texture rectangle with new data",
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description = "Update GPU texture rectangle with new data (pixels and rec should fit in texture)",
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returnType = "void",
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params = {
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{type = "Texture2D", name = "texture"},
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@@ -7850,7 +7850,7 @@ return {
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},
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{
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name = "UpdateSound",
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description = "Update sound buffer with new data",
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description = "Update sound buffer with new data (data and frame count should fit in sound)",
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returnType = "void",
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params = {
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{type = "Sound", name = "sound"},
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@@ -3255,13 +3255,13 @@ Function 362: UnloadRenderTexture() (1 input parameters)
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Function 363: UpdateTexture() (2 input parameters)
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Name: UpdateTexture
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Return type: void
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Description: Update GPU texture with new data
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Description: Update GPU texture with new data (pixels should be able to fill texture)
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Param[1]: texture (type: Texture2D)
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Param[2]: pixels (type: const void *)
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Function 364: UpdateTextureRec() (3 input parameters)
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Name: UpdateTextureRec
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Return type: void
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Description: Update GPU texture rectangle with new data
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Description: Update GPU texture rectangle with new data (pixels and rec should fit in texture)
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Param[1]: texture (type: Texture2D)
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Param[2]: rec (type: Rectangle)
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Param[3]: pixels (type: const void *)
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@@ -4383,7 +4383,7 @@ Function 528: IsSoundValid() (1 input parameters)
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Function 529: UpdateSound() (3 input parameters)
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Name: UpdateSound
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Return type: void
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Description: Update sound buffer with new data
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Description: Update sound buffer with new data (data and frame count should fit in sound)
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Param[1]: sound (type: Sound)
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Param[2]: data (type: const void *)
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Param[3]: sampleCount (type: int)
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@@ -2138,11 +2138,11 @@
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<Function name="UnloadRenderTexture" retType="void" paramCount="1" desc="Unload render texture from GPU memory (VRAM)">
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<Param type="RenderTexture2D" name="target" desc="" />
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</Function>
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<Function name="UpdateTexture" retType="void" paramCount="2" desc="Update GPU texture with new data">
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<Function name="UpdateTexture" retType="void" paramCount="2" desc="Update GPU texture with new data (pixels should be able to fill texture)">
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<Param type="Texture2D" name="texture" desc="" />
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<Param type="const void *" name="pixels" desc="" />
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</Function>
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<Function name="UpdateTextureRec" retType="void" paramCount="3" desc="Update GPU texture rectangle with new data">
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<Function name="UpdateTextureRec" retType="void" paramCount="3" desc="Update GPU texture rectangle with new data (pixels and rec should fit in texture)">
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<Param type="Texture2D" name="texture" desc="" />
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<Param type="Rectangle" name="rec" desc="" />
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<Param type="const void *" name="pixels" desc="" />
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@@ -2928,7 +2928,7 @@
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<Function name="IsSoundValid" retType="bool" paramCount="1" desc="Checks if a sound is valid (data loaded and buffers initialized)">
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<Param type="Sound" name="sound" desc="" />
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</Function>
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<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data">
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<Function name="UpdateSound" retType="void" paramCount="3" desc="Update sound buffer with new data (data and frame count should fit in sound)">
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<Param type="Sound" name="sound" desc="" />
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<Param type="const void *" name="data" desc="" />
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<Param type="int" name="sampleCount" desc="" />
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