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Update shaders_shapes_outline.c
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@@ -63,7 +63,7 @@ int main(void)
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DrawTextureEx(torus, (Vector2){ 544, 230 }, 0.0, outlineScale, WHITE);
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DrawTextureEx(torus, (Vector2){ 544, 230 }, 0.0, outlineScale, WHITE);
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EndShaderMode();
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EndShaderMode();
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DrawText("Shader-based shdrOutlines for textures", 190, 200, 20, LIGHTGRAY);
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DrawText("Shader-based outlines for textures", 190, 200, 20, LIGHTGRAY);
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DrawFPS(710, 10);
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DrawFPS(710, 10);
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