REVIEWED: <name>Count for consistency

Following english rules, it should be singular name before Count.
This commit is contained in:
Ray
2021-09-01 23:09:30 +02:00
parent e8fa7ceb79
commit a0f8682905
6 changed files with 178 additions and 179 deletions

View File

@@ -385,7 +385,7 @@ typedef struct CoreData {
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
char **dropFilesPath; // Store dropped files paths as strings
int dropFilesCount; // Count dropped files strings
int dropFileCount; // Count dropped files strings
} Window;
#if defined(PLATFORM_ANDROID)
@@ -411,7 +411,7 @@ typedef struct CoreData {
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
int keyPressedQueueCount; // Input keys queue count
int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue
int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode)
int charPressedQueueCount; // Input characters queue count
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
@@ -481,14 +481,14 @@ typedef struct CoreData {
static CoreData CORE = { 0 }; // Global CORE state context
static char **dirFilesPath = NULL; // Store directory files paths as strings
static int dirFilesCount = 0; // Count directory files strings
static int dirFileCount = 0; // Count directory files strings
#if defined(SUPPORT_SCREEN_CAPTURE)
static int screenshotCounter = 0; // Screenshots counter
#endif
#if defined(SUPPORT_GIF_RECORDING)
static int gifFramesCounter = 0; // GIF frames counter
static int gifFrameCounter = 0; // GIF frames counter
static bool gifRecording = false; // GIF recording state
static MsfGifState gifState = { 0 }; // MSGIF context state
#endif
@@ -1926,10 +1926,10 @@ void EndDrawing(void)
if (gifRecording)
{
#define GIF_RECORD_FRAMERATE 10
gifFramesCounter++;
gifFrameCounter++;
// NOTE: We record one gif frame every 10 game frames
if ((gifFramesCounter%GIF_RECORD_FRAMERATE) == 0)
if ((gifFrameCounter%GIF_RECORD_FRAMERATE) == 0)
{
// Get image data for the current frame (from backbuffer)
// NOTE: This process is quite slow... :(
@@ -1939,7 +1939,7 @@ void EndDrawing(void)
RL_FREE(screenData); // Free image data
}
if (((gifFramesCounter/15)%2) == 1)
if (((gifFrameCounter/15)%2) == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON);
DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED);
@@ -1953,9 +1953,9 @@ void EndDrawing(void)
// Draw record/play indicator
if (eventsRecording)
{
gifFramesCounter++;
gifFrameCounter++;
if (((gifFramesCounter/15)%2) == 1)
if (((gifFrameCounter/15)%2) == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON);
DrawText("EVENTS RECORDING", 50, CORE.Window.screen.height - 25, 10, RED);
@@ -1965,9 +1965,9 @@ void EndDrawing(void)
}
else if (eventsPlaying)
{
gifFramesCounter++;
gifFrameCounter++;
if (((gifFramesCounter/15)%2) == 1)
if (((gifFrameCounter/15)%2) == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, LIME);
DrawText("EVENTS PLAYING", 50, CORE.Window.screen.height - 25, 10, GREEN);
@@ -2895,8 +2895,8 @@ char **GetDirectoryFiles(const char *dirPath, int *fileCount)
}
else TRACELOG(LOG_WARNING, "FILEIO: Failed to open requested directory"); // Maybe it's a file...
dirFilesCount = counter;
*fileCount = dirFilesCount;
dirFileCount = counter;
*fileCount = dirFileCount;
return dirFilesPath;
}
@@ -2904,14 +2904,14 @@ char **GetDirectoryFiles(const char *dirPath, int *fileCount)
// Clear directory files paths buffers
void ClearDirectoryFiles(void)
{
if (dirFilesCount > 0)
if (dirFileCount > 0)
{
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesPath[i]);
RL_FREE(dirFilesPath);
}
dirFilesCount = 0;
dirFileCount = 0;
}
// Change working directory, returns true on success
@@ -2927,27 +2927,27 @@ bool ChangeDirectory(const char *dir)
// Check if a file has been dropped into window
bool IsFileDropped(void)
{
if (CORE.Window.dropFilesCount > 0) return true;
if (CORE.Window.dropFileCount > 0) return true;
else return false;
}
// Get dropped files names
char **GetDroppedFiles(int *count)
{
*count = CORE.Window.dropFilesCount;
*count = CORE.Window.dropFileCount;
return CORE.Window.dropFilesPath;
}
// Clear dropped files paths buffer
void ClearDroppedFiles(void)
{
if (CORE.Window.dropFilesCount > 0)
if (CORE.Window.dropFileCount > 0)
{
for (int i = 0; i < CORE.Window.dropFilesCount; i++) RL_FREE(CORE.Window.dropFilesPath[i]);
for (int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilesPath[i]);
RL_FREE(CORE.Window.dropFilesPath);
CORE.Window.dropFilesCount = 0;
CORE.Window.dropFileCount = 0;
}
}
@@ -4922,7 +4922,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
else
{
gifRecording = true;
gifFramesCounter = 0;
gifFrameCounter = 0;
msf_gif_begin(&gifState, CORE.Window.screen.width, CORE.Window.screen.height);
screenshotCounter++;
@@ -5085,7 +5085,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
strcpy(CORE.Window.dropFilesPath[i], paths[i]);
}
CORE.Window.dropFilesCount = count;
CORE.Window.dropFileCount = count;
}
#endif
@@ -5145,7 +5145,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
/*
if (assetsReloadRequired)
{
for (int i = 0; i < assetsCount; i++)
for (int i = 0; i < assetCount; i++)
{
// TODO: Unload old asset if required