Removed trail spaces

This commit is contained in:
Ray
2019-04-04 13:50:52 +02:00
parent 3e1e7d740f
commit a103086443
6 changed files with 87 additions and 87 deletions

View File

@@ -760,7 +760,7 @@ bool IsWindowResized(void)
return windowResized;
#else
return false;
#endif
#endif
}
// Check if window is currently hidden
@@ -1684,14 +1684,14 @@ const char *GetFileName(const char *filePath)
const char *GetFileNameWithoutExt(const char *filePath)
{
#define MAX_FILENAMEWITHOUTEXT_LENGTH 64
static char fileName[MAX_FILENAMEWITHOUTEXT_LENGTH];
memset(fileName, 0, MAX_FILENAMEWITHOUTEXT_LENGTH);
strcpy(fileName, GetFileName(filePath)); // Get filename with extension
int len = strlen(fileName);
for (int i = 0; (i < len) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++)
{
if (fileName[i] == '.')
@@ -3154,7 +3154,7 @@ static void PollInputEvents(void)
gamepadAxisCount = axisCount;
}
}
windowResized = false;
#if defined(SUPPORT_EVENTS_WAITING)
@@ -3433,7 +3433,7 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
currentHeight = height;
// NOTE: Postprocessing texture is not scaled to new size
windowResized = true;
}
@@ -4279,7 +4279,7 @@ static void *EventThread(void *arg)
{
// Scancode to keycode mapping for US keyboards
// TODO: Proabobly replace this with a keymap from the X11 to get the correct regional map for the keyboard (Currently non US keyboards will have the wrong mapping for some keys)
static const int keymap_US[] =
static const int keymap_US[] =
{0,256,49,50,51,52,53,54,55,56,57,48,45,61,259,258,81,87,69,82,84,
89,85,73,79,80,91,93,257,341,65,83,68,70,71,72,74,75,76,59,39,96,
340,92,90,88,67,86,66,78,77,44,46,47,344,332,342,32,280,290,291,
@@ -4298,7 +4298,7 @@ static void *EventThread(void *arg)
struct input_event event;
InputEventWorker *worker = (InputEventWorker *)arg;
int touchAction = -1;
bool gestureUpdate = false;
int keycode;
@@ -4400,7 +4400,7 @@ static void *EventThread(void *arg)
if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
{
currentMouseStateEvdev[MOUSE_LEFT_BUTTON] = event.value;
#if defined(SUPPORT_GESTURES_SYSTEM)
if (event.value > 0) touchAction = TOUCH_DOWN;
else touchAction = TOUCH_UP;
@@ -4415,9 +4415,9 @@ static void *EventThread(void *arg)
// Keyboard button parsing
if((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
{
keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
// Make sure we got a valid keycode
if((keycode > 0) && (keycode < sizeof(currentKeyState)))
if((keycode > 0) && (keycode < sizeof(currentKeyState)))
{
// Store the key information for raylib to later use
currentKeyStateEvdev[keycode] = event.value;
@@ -4449,22 +4449,22 @@ static void *EventThread(void *arg)
gestureEvent.pointCount = 0;
gestureEvent.touchAction = touchAction;
if (touchPosition[0].x >= 0) gestureEvent.pointCount++;
if (touchPosition[1].x >= 0) gestureEvent.pointCount++;
if (touchPosition[2].x >= 0) gestureEvent.pointCount++;
if (touchPosition[3].x >= 0) gestureEvent.pointCount++;
gestureEvent.pointerId[0] = 0;
gestureEvent.pointerId[1] = 1;
gestureEvent.pointerId[2] = 2;
gestureEvent.pointerId[3] = 3;
gestureEvent.position[0] = touchPosition[0];
gestureEvent.position[1] = touchPosition[1];
gestureEvent.position[2] = touchPosition[2];
gestureEvent.position[3] = touchPosition[3];
ProcessGestureEvent(gestureEvent);
#endif
}