mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-16 08:18:14 +00:00
Removed trail spaces
This commit is contained in:
32
src/core.c
32
src/core.c
@@ -760,7 +760,7 @@ bool IsWindowResized(void)
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return windowResized;
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#else
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return false;
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#endif
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#endif
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}
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// Check if window is currently hidden
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@@ -1684,14 +1684,14 @@ const char *GetFileName(const char *filePath)
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const char *GetFileNameWithoutExt(const char *filePath)
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{
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#define MAX_FILENAMEWITHOUTEXT_LENGTH 64
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static char fileName[MAX_FILENAMEWITHOUTEXT_LENGTH];
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memset(fileName, 0, MAX_FILENAMEWITHOUTEXT_LENGTH);
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strcpy(fileName, GetFileName(filePath)); // Get filename with extension
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int len = strlen(fileName);
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for (int i = 0; (i < len) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++)
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{
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if (fileName[i] == '.')
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@@ -3154,7 +3154,7 @@ static void PollInputEvents(void)
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gamepadAxisCount = axisCount;
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}
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}
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windowResized = false;
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#if defined(SUPPORT_EVENTS_WAITING)
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@@ -3433,7 +3433,7 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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currentHeight = height;
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// NOTE: Postprocessing texture is not scaled to new size
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windowResized = true;
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}
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@@ -4279,7 +4279,7 @@ static void *EventThread(void *arg)
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{
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// Scancode to keycode mapping for US keyboards
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// TODO: Proabobly replace this with a keymap from the X11 to get the correct regional map for the keyboard (Currently non US keyboards will have the wrong mapping for some keys)
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static const int keymap_US[] =
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static const int keymap_US[] =
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{0,256,49,50,51,52,53,54,55,56,57,48,45,61,259,258,81,87,69,82,84,
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89,85,73,79,80,91,93,257,341,65,83,68,70,71,72,74,75,76,59,39,96,
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340,92,90,88,67,86,66,78,77,44,46,47,344,332,342,32,280,290,291,
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@@ -4298,7 +4298,7 @@ static void *EventThread(void *arg)
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struct input_event event;
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InputEventWorker *worker = (InputEventWorker *)arg;
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int touchAction = -1;
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bool gestureUpdate = false;
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int keycode;
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@@ -4400,7 +4400,7 @@ static void *EventThread(void *arg)
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if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
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{
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currentMouseStateEvdev[MOUSE_LEFT_BUTTON] = event.value;
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#if defined(SUPPORT_GESTURES_SYSTEM)
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if (event.value > 0) touchAction = TOUCH_DOWN;
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else touchAction = TOUCH_UP;
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@@ -4415,9 +4415,9 @@ static void *EventThread(void *arg)
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// Keyboard button parsing
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if((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255
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{
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keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
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keycode = keymap_US[event.code & 0xFF]; // The code we get is a scancode so we look up the apropriate keycode
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// Make sure we got a valid keycode
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if((keycode > 0) && (keycode < sizeof(currentKeyState)))
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if((keycode > 0) && (keycode < sizeof(currentKeyState)))
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{
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// Store the key information for raylib to later use
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currentKeyStateEvdev[keycode] = event.value;
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@@ -4449,22 +4449,22 @@ static void *EventThread(void *arg)
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gestureEvent.pointCount = 0;
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gestureEvent.touchAction = touchAction;
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if (touchPosition[0].x >= 0) gestureEvent.pointCount++;
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if (touchPosition[1].x >= 0) gestureEvent.pointCount++;
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if (touchPosition[2].x >= 0) gestureEvent.pointCount++;
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if (touchPosition[3].x >= 0) gestureEvent.pointCount++;
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gestureEvent.pointerId[0] = 0;
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gestureEvent.pointerId[1] = 1;
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gestureEvent.pointerId[2] = 2;
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gestureEvent.pointerId[3] = 3;
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gestureEvent.position[0] = touchPosition[0];
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gestureEvent.position[1] = touchPosition[1];
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gestureEvent.position[2] = touchPosition[2];
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gestureEvent.position[3] = touchPosition[3];
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ProcessGestureEvent(gestureEvent);
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#endif
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}
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