diff --git a/examples/audio/audio_raw_stream.c b/examples/audio/audio_raw_stream.c
index 1978511ed..2a73c4cf4 100644
--- a/examples/audio/audio_raw_stream.c
+++ b/examples/audio/audio_raw_stream.c
@@ -90,7 +90,7 @@ int main(void)
for (int i = 0; i < BUFFER_SIZE; i++)
{
int wavelength = SAMPLE_RATE/sineFrequency;
- buffer[i] = sin(2*PI*sineIndex/wavelength);
+ buffer[i] = sinf(2*PI*sineIndex/wavelength);
sineIndex++;
if (sineIndex >= wavelength)
@@ -116,8 +116,8 @@ int main(void)
DrawText("Up/down to change frequency", 10, 10, 20, DARKGRAY);
DrawText("Left/right to pan", 10, 30, 20, DARKGRAY);
- int windowStart = (GetTime() - sineStartTime)*SAMPLE_RATE;
- int windowSize = 0.1f*SAMPLE_RATE;
+ int windowStart = (int)((GetTime() - sineStartTime)*SAMPLE_RATE);
+ int windowSize = SAMPLE_RATE/10;
int wavelength = SAMPLE_RATE/sineFrequency;
// Draw a sine wave with the same frequency as the one being sent to the audio stream
@@ -125,8 +125,8 @@ int main(void)
{
int t0 = windowStart + i*windowSize/screenWidth;
int t1 = windowStart + (i + 1)*windowSize/screenWidth;
- Vector2 startPos = { i, 250 + 50*sin(2*PI*t0/wavelength) };
- Vector2 endPos = { i + 1, 250 + 50*sin(2*PI*t1/wavelength) };
+ Vector2 startPos = { (float)i, 250 + 50*sinf(2*PI*t0/wavelength) };
+ Vector2 endPos = { (float)i + 1, 250 + 50*sinf(2*PI*t1/wavelength) };
DrawLineV(startPos, endPos, RED);
}
diff --git a/examples/audio/audio_stream_callback.c b/examples/audio/audio_stream_callback.c
index a033571d1..59e1edac9 100644
--- a/examples/audio/audio_stream_callback.c
+++ b/examples/audio/audio_stream_callback.c
@@ -133,8 +133,8 @@ int main(void)
// Draw the last 10 ms of uploaded audio
for (int i = 0; i < screenWidth; i++)
{
- Vector2 startPos = { i, 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + i*SAMPLE_RATE/100/screenWidth] };
- Vector2 endPos = { i + 1, 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + (i + 1)*SAMPLE_RATE/100/screenWidth] };
+ Vector2 startPos = {(float)i, 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + i*SAMPLE_RATE/100/screenWidth] };
+ Vector2 endPos = { (float)(i + 1), 250 - 50*buffer[SAMPLE_RATE - SAMPLE_RATE/100 + (i + 1)*SAMPLE_RATE/100/screenWidth] };
DrawLineV(startPos, endPos, RED);
}
@@ -161,9 +161,9 @@ static void SineCallback(void *framesOut, unsigned int frameCount)
int wavelength = SAMPLE_RATE/waveFrequency;
// Synthesize the sine wave
- for (int i = 0; i < frameCount; i++)
+ for (unsigned int i = 0; i < frameCount; i++)
{
- ((float *)framesOut)[i] = sin(2*PI*waveIndex/wavelength);
+ ((float *)framesOut)[i] = sinf(2*PI*waveIndex/wavelength);
waveIndex++;
@@ -175,8 +175,8 @@ static void SineCallback(void *framesOut, unsigned int frameCount)
}
// Save the synthesized samples for later drawing
- for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
- for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
+ for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
+ for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
}
static void SquareCallback(void *framesOut, unsigned int frameCount)
@@ -184,9 +184,9 @@ static void SquareCallback(void *framesOut, unsigned int frameCount)
int wavelength = SAMPLE_RATE/waveFrequency;
// Synthesize the square wave
- for (int i = 0; i < frameCount; i++)
+ for (unsigned int i = 0; i < frameCount; i++)
{
- ((float *)framesOut)[i] = (waveIndex < wavelength/2)? 1 : -1;
+ ((float *)framesOut)[i] = (waveIndex < wavelength/2)? 1.0f : -1.0f;
waveIndex++;
if (waveIndex >= wavelength)
@@ -197,8 +197,8 @@ static void SquareCallback(void *framesOut, unsigned int frameCount)
}
// Save the synthesized samples for later drawing
- for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
- for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
+ for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
+ for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
}
static void TriangleCallback(void *framesOut, unsigned int frameCount)
@@ -206,7 +206,7 @@ static void TriangleCallback(void *framesOut, unsigned int frameCount)
int wavelength = SAMPLE_RATE/waveFrequency;
// Synthesize the triangle wave
- for (int i = 0; i < frameCount; i++)
+ for (unsigned int i = 0; i < frameCount; i++)
{
((float *)framesOut)[i] = (waveIndex < wavelength/2)? (-1 + 2.0f*waveIndex/(wavelength/2)) : (1 - 2.0f*(waveIndex - wavelength/2)/(wavelength/2));
waveIndex++;
@@ -219,8 +219,8 @@ static void TriangleCallback(void *framesOut, unsigned int frameCount)
}
// Save the synthesized samples for later drawing
- for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
- for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
+ for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
+ for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
}
static void SawtoothCallback(void *framesOut, unsigned int frameCount)
@@ -228,7 +228,7 @@ static void SawtoothCallback(void *framesOut, unsigned int frameCount)
int wavelength = SAMPLE_RATE/waveFrequency;
// Synthesize the sawtooth wave
- for (int i = 0; i < frameCount; i++)
+ for (unsigned int i = 0; i < frameCount; i++)
{
((float *)framesOut)[i] = -1 + 2.0f*waveIndex/wavelength;
waveIndex++;
@@ -241,6 +241,6 @@ static void SawtoothCallback(void *framesOut, unsigned int frameCount)
}
// Save the synthesized samples for later drawing
- for (int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
- for (int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float *)framesOut)[i];
+ for (unsigned int i = 0; i < SAMPLE_RATE - frameCount; i++) buffer[i] = buffer[i + frameCount];
+ for (unsigned int i = 0; i < frameCount; i++) buffer[SAMPLE_RATE - frameCount + i] = ((float*)framesOut)[i];
}
diff --git a/examples/core/core_highdpi_testbed.c b/examples/core/core_highdpi_testbed.c
index 246ef4b42..16c5d2b4d 100644
--- a/examples/core/core_highdpi_testbed.c
+++ b/examples/core/core_highdpi_testbed.c
@@ -88,7 +88,7 @@ int main(void)
DrawCircleV(GetMousePosition(), 20, MAROON);
DrawRectangleRec((Rectangle) { mousePos.x - 25, mousePos.y, 50, 2 }, BLACK);
DrawRectangleRec((Rectangle) { mousePos.x, mousePos.y - 25, 2, 50 }, BLACK);
- DrawText(TextFormat("[%i,%i]", GetMouseX(), GetMouseY()), mousePos.x - 44,
+ DrawText(TextFormat("[%i,%i]", GetMouseX(), GetMouseY()), (int)mousePos.x - 44,
(mousePos.y > GetScreenHeight() - 60)? (int)mousePos.y - 46 : (int)mousePos.y + 30, 20, BLACK);
EndDrawing();
diff --git a/examples/models/models_animation_blend_custom.c b/examples/models/models_animation_blend_custom.c
index 018012e9b..6687609c2 100644
--- a/examples/models/models_animation_blend_custom.c
+++ b/examples/models/models_animation_blend_custom.c
@@ -212,12 +212,12 @@ static void UpdateModelAnimationBones(Model *model, ModelAnimation *anim0, int f
if (frame1 < 0) frame1 = 0;
// Get bone count (use minimum of all to be safe)
- int boneCount = model->skeleton.boneCount;
+ unsigned int boneCount = model->skeleton.boneCount;
if (anim0->boneCount < boneCount) boneCount = anim0->boneCount;
if (anim1->boneCount < boneCount) boneCount = anim1->boneCount;
// Blend each bone
- for (int boneIndex = 0; boneIndex < boneCount; boneIndex++)
+ for (unsigned int boneIndex = 0; boneIndex < boneCount; boneIndex++)
{
// Determine blend factor for this bone
float boneBlendFactor = blend;
diff --git a/examples/models/models_animation_blending.c b/examples/models/models_animation_blending.c
index 3fc43711e..078e3978b 100644
--- a/examples/models/models_animation_blending.c
+++ b/examples/models/models_animation_blending.c
@@ -252,7 +252,7 @@ int main(void)
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize*2);
- GuiLabel((Rectangle){ 0, GetScreenHeight() - 100.0f, GetScreenWidth(), 40 }, "PRESS SPACE to START BLENDING");
+ GuiLabel((Rectangle){ 0, GetScreenHeight() - 100.0f, (float)GetScreenWidth(), 40 }, "PRESS SPACE to START BLENDING");
GuiSetStyle(DEFAULT, TEXT_SIZE, GuiGetFont().baseSize);
GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
diff --git a/examples/models/models_basic_voxel.c b/examples/models/models_basic_voxel.c
index 8d8b6b0c7..7f90396af 100644
--- a/examples/models/models_basic_voxel.c
+++ b/examples/models/models_basic_voxel.c
@@ -103,7 +103,7 @@ int main(void)
if (collision.hit && (collision.distance < closestDistance))
{
closestDistance = collision.distance;
- closestVoxelPosition = (Vector3){ x, y, z };
+ closestVoxelPosition = (Vector3){ (float)x, (float)y, (float)z };
voxelFound = true;
}
}
diff --git a/examples/models/models_bone_socket.c b/examples/models/models_bone_socket.c
index ff44671c2..a89cca6e4 100644
--- a/examples/models/models_bone_socket.c
+++ b/examples/models/models_bone_socket.c
@@ -64,7 +64,7 @@ int main(void)
int boneSocketIndex[BONE_SOCKETS] = { -1, -1, -1 };
// Search bones for sockets
- for (int i = 0; i < characterModel.skeleton.boneCount; i++)
+ for (unsigned int i = 0; i < characterModel.skeleton.boneCount; i++)
{
if (TextIsEqual(characterModel.skeleton.bones[i].name, "socket_hat"))
{
diff --git a/examples/models/models_loading_m3d.c b/examples/models/models_loading_m3d.c
index 06911bf53..3227d3c68 100644
--- a/examples/models/models_loading_m3d.c
+++ b/examples/models/models_loading_m3d.c
@@ -119,7 +119,7 @@ static void DrawModelSkeleton(ModelSkeleton skeleton, ModelAnimPose pose, float
{
// Loop to (boneCount - 1) because the last one is a special "no bone" bone,
// needed to workaround buggy models without a -1, a cube is always drawn at the origin
- for (int i = 0; i < skeleton.boneCount - 1; i++)
+ for (unsigned int i = 0; i < skeleton.boneCount - 1; i++)
{
// Display the frame-pose skeleton
DrawCube(pose[i].translation, scale*0.05f, scale*0.05f, scale*0.05f, color);
diff --git a/examples/textures/textures_clipboard_image.c b/examples/textures/textures_clipboard_image.c
index 16501be31..b6c8ad9ac 100644
--- a/examples/textures/textures_clipboard_image.c
+++ b/examples/textures/textures_clipboard_image.c
@@ -82,8 +82,8 @@ int main(void)
if (IsTextureValid(collection[i].texture))
{
DrawTexturePro(collection[i].texture,
- (Rectangle){0,0,collection[i].texture.width, collection[i].texture.height},
- (Rectangle){collection[i].position.x,collection[i].position.y,collection[i].texture.width, collection[i].texture.height},
+ (Rectangle){0,0,(float)collection[i].texture.width, (float)collection[i].texture.height},
+ (Rectangle){collection[i].position.x,collection[i].position.y, (float)collection[i].texture.width, (float)collection[i].texture.height},
(Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f},
0.0f, WHITE);
}
diff --git a/examples/textures/textures_framebuffer_rendering.c b/examples/textures/textures_framebuffer_rendering.c
index 84ecce0ac..a22c99df1 100644
--- a/examples/textures/textures_framebuffer_rendering.c
+++ b/examples/textures/textures_framebuffer_rendering.c
@@ -115,7 +115,7 @@ int main(void)
EndMode3D();
- DrawRectangleLines((int)((subjectTarget.texture.width - captureSize)/2.0f), (int)((subjectTarget.texture.height - captureSize)/2.0f), captureSize, captureSize, GREEN);
+ DrawRectangleLines((int)((subjectTarget.texture.width - captureSize)/2.0f), (int)((subjectTarget.texture.height - captureSize)/2.0f), (int)captureSize, (int)captureSize, GREEN);
DrawText("Subject View", 10, subjectTarget.texture.height - 30, 20, BLACK);
EndTextureMode();
diff --git a/projects/VS2022/examples/shapes_clock_of_clocks.vcxproj b/projects/VS2022/examples/shapes_clock_of_clocks.vcxproj
index 94b1713ec..8639e5f95 100644
--- a/projects/VS2022/examples/shapes_clock_of_clocks.vcxproj
+++ b/projects/VS2022/examples/shapes_clock_of_clocks.vcxproj
@@ -292,7 +292,7 @@
Level3
Disabled
- WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+ _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
@@ -309,7 +309,7 @@
Level3
Disabled
- WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+ _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
/FS %(AdditionalOptions)
@@ -345,7 +345,7 @@
Level3
Disabled
- WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+ _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
@@ -366,7 +366,7 @@
Level3
Disabled
- WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+ _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
@@ -410,7 +410,7 @@
MaxSpeed
true
true
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+ _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
@@ -432,7 +432,7 @@
MaxSpeed
true
true
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+ _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
@@ -476,7 +476,7 @@
MaxSpeed
true
true
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+ _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
@@ -504,7 +504,7 @@
MaxSpeed
true
true
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+ _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
diff --git a/projects/VS2022/examples/textures_cellular_automata.vcxproj b/projects/VS2022/examples/textures_cellular_automata.vcxproj
index f8b434a6d..a46b127a6 100644
--- a/projects/VS2022/examples/textures_cellular_automata.vcxproj
+++ b/projects/VS2022/examples/textures_cellular_automata.vcxproj
@@ -292,7 +292,7 @@
Level3
Disabled
- WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+ _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
@@ -309,7 +309,7 @@
Level3
Disabled
- WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+ _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
/FS %(AdditionalOptions)
@@ -345,7 +345,7 @@
Level3
Disabled
- WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+ _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
@@ -366,7 +366,7 @@
Level3
Disabled
- WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
+ _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
CompileAsC
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
@@ -410,7 +410,7 @@
MaxSpeed
true
true
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+ _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
@@ -432,7 +432,7 @@
MaxSpeed
true
true
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+ _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
@@ -476,7 +476,7 @@
MaxSpeed
true
true
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+ _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true
@@ -504,7 +504,7 @@
MaxSpeed
true
true
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
+ _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP
$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
CompileAsC
true