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Improved and added functions to physac engine module
- Improved physics calculations. - Added AddForceAtPosition function (added to all enabled rigidbodies). - Updated raylib header.
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24
src/raylib.h
24
src/raylib.h
@@ -793,21 +793,23 @@ void SetMaterialNormalDepth(Material *material, float depth); // Set n
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//----------------------------------------------------------------------------------
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// Physics System Functions (engine-module: physics)
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//----------------------------------------------------------------------------------
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void InitPhysics(); // Initialize all internal physics values
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void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
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void InitPhysics(); // Initialize all internal physics values
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void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
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void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot
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void AddCollider(int index, Collider collider); // Initialize a new Collider with parameters to internal index slot
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void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot
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void AddCollider(int index, Collider collider); // Initialize a new Collider with parameters to internal index slot
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void ApplyPhysics(int index, Vector2 *position); // Apply physics to internal rigidbody, physics calculations are applied to position pointer parameter
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void SetRigidbodyEnabled(int index, bool state); // Set enabled state to a defined rigidbody
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void SetRigidbodyVelocity(int index, Vector2 velocity); // Set velocity of rigidbody (without considering of mass value)
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void AddRigidbodyForce(int index, Vector2 force); // Set rigidbody force (considering mass value)
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void ApplyPhysics(int index, Vector2 *position); // Apply physics to internal rigidbody, physics calculations are applied to position pointer parameter
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void SetRigidbodyEnabled(int index, bool state); // Set enabled state to a defined rigidbody
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void SetRigidbodyVelocity(int index, Vector2 velocity); // Set velocity of rigidbody (without considering of mass value)
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void SetRigidbodyAcceleration(int index, Vector2 acceleration); // Set acceleration of rigidbody (without considering of mass value)
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void AddRigidbodyForce(int index, Vector2 force); // Set rigidbody force (considering mass value)
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void AddForceAtPosition(Vector2 position, float intensity, float radius); // Add a force to all enabled rigidbodies at a position
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void SetColliderEnabled(int index, bool state); // Set enabled state to a defined collider
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void SetColliderEnabled(int index, bool state); // Set enabled state to a defined collider
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Rigidbody GetRigidbody(int index); // Returns the internal rigidbody data defined by index parameter
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Collider GetCollider(int index); // Returns the internal collider data defined by index parameter
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Rigidbody GetRigidbody(int index); // Returns the internal rigidbody data defined by index parameter
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Collider GetCollider(int index); // Returns the internal collider data defined by index parameter
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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