mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-15 07:48:15 +00:00
Improved 2d camera system -IN PROGRESS-
This commit is contained in:
@@ -22,11 +22,14 @@ int main()
|
||||
|
||||
Camera2D camera;
|
||||
|
||||
camera.position = (Vector2){ 0, 0 };
|
||||
camera.origin = (Vector2){ 100, 100 };
|
||||
camera.offset = (Vector2){ 0, 0 };
|
||||
camera.target = (Vector2){ 400, 200 };
|
||||
camera.rotation = 0.0f;
|
||||
camera.zoom = 1.0f;
|
||||
|
||||
Rectangle player = { 400, 200, 40, 40 };
|
||||
camera.target = (Vector2){ player.x + 20, player.y + 20 };
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
@@ -35,16 +38,28 @@ int main()
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyDown(KEY_RIGHT)) camera.position.x--;
|
||||
else if (IsKeyDown(KEY_LEFT)) camera.position.x++;
|
||||
else if (IsKeyDown(KEY_UP)) camera.position.y++;
|
||||
else if (IsKeyDown(KEY_DOWN)) camera.position.y--;
|
||||
if (IsKeyDown(KEY_RIGHT)) player.x -= 2;
|
||||
else if (IsKeyDown(KEY_LEFT)) player.x += 2;
|
||||
else if (IsKeyDown(KEY_UP)) player.y -= 2;
|
||||
else if (IsKeyDown(KEY_DOWN)) player.y += 2;
|
||||
|
||||
// Camera target follows player
|
||||
camera.target = (Vector2){ player.x + 20, player.y + 20 };
|
||||
|
||||
if (IsKeyDown(KEY_R)) camera.rotation--;
|
||||
else if (IsKeyDown(KEY_F)) camera.rotation++;
|
||||
|
||||
if (IsKeyDown(KEY_W)) camera.zoom += 0.005f;
|
||||
if (IsKeyDown(KEY_S)) camera.zoom -= 0.005f;
|
||||
// Camera controls
|
||||
if (IsKeyDown(KEY_R)) camera.rotation--;
|
||||
else if (IsKeyDown(KEY_F)) camera.rotation++;
|
||||
|
||||
camera.zoom += ((float)GetMouseWheelMove()*0.05f);
|
||||
|
||||
if (IsKeyPressed(KEY_Z))
|
||||
{
|
||||
camera.zoom = 1.0f;
|
||||
camera.rotation = 0.0f;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@@ -56,7 +71,10 @@ int main()
|
||||
DrawText("2D CAMERA TEST", 20, 20, 20, GRAY);
|
||||
|
||||
DrawRectangle(0, 300, screenWidth, 50, GRAY);
|
||||
DrawRectangle(400, 250, 40, 40, RED);
|
||||
DrawRectangleRec(player, RED);
|
||||
|
||||
DrawRectangle(camera.origin.x, 0, 1, screenHeight, GREEN);
|
||||
DrawRectangle(0, camera.origin.y, screenWidth, 1, GREEN);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
10
src/core.c
10
src/core.c
@@ -560,14 +560,14 @@ void BeginDrawingEx(Camera2D camera)
|
||||
{
|
||||
BeginDrawing();
|
||||
|
||||
// TODO: Consider origin offset on position, rotation, scaling
|
||||
|
||||
// Camera rotation and scaling is always relative to target
|
||||
Matrix matOrigin = MatrixTranslate(-camera.target.x, -camera.target.y, 0.0f);
|
||||
Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD);
|
||||
Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f);
|
||||
Matrix matTranslation = MatrixTranslate(camera.position.x, camera.position.y, 0.0f);
|
||||
Matrix matOrigin = MatrixTranslate(-camera.origin.x, -camera.origin.y, 0.0f);
|
||||
|
||||
Matrix matTranslation = MatrixTranslate(camera.offset.x + camera.target.x, camera.offset.y + camera.target.y, 0.0f);
|
||||
|
||||
Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation);
|
||||
Matrix matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation);
|
||||
|
||||
rlMultMatrixf(MatrixToFloat(matTransform));
|
||||
}
|
||||
|
Reference in New Issue
Block a user