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Added trace log for data unloading
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@@ -1116,6 +1116,8 @@ void UnloadModel(Model model)
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rlDeleteBuffers(model.mesh.vboId[2]);
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rlDeleteVertexArrays(model.mesh.vaoId);
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TraceLog(INFO, "Unloaded model data");
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}
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// Link a texture to a model
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