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Review "aggregate initializations" #1403
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@@ -31,7 +31,7 @@ int main(void)
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camera.type = CAMERA_PERSPECTIVE;
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// Generates some random columns
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float heights[MAX_COLUMNS] = { 0.0f };
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float heights[MAX_COLUMNS] = { 0 };
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Vector3 positions[MAX_COLUMNS] = { 0 };
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Color colors[MAX_COLUMNS] = { 0 };
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@@ -28,7 +28,7 @@ int main(void)
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Color ballColor = BEIGE;
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int touchCounter = 0;
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Vector2 touchPosition = { 0.0f };
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Vector2 touchPosition = { 0 };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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@@ -4337,7 +4337,7 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow)
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// NOTE: Color data should be passed normalized
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static Vector3 ConvertRGBtoHSV(Vector3 rgb)
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{
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Vector3 hsv = { 0.0f };
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Vector3 hsv = { 0 };
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float min = 0.0f;
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float max = 0.0f;
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float delta = 0.0f;
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@@ -4390,7 +4390,7 @@ static Vector3 ConvertRGBtoHSV(Vector3 rgb)
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// NOTE: Color data should be passed normalized
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static Vector3 ConvertHSVtoRGB(Vector3 hsv)
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{
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Vector3 rgb = { 0.0f };
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Vector3 rgb = { 0 };
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float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
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long i = 0;
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