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	Review "aggregate initializations" #1403
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		| @@ -31,7 +31,7 @@ int main(void) | ||||
|     camera.type = CAMERA_PERSPECTIVE; | ||||
|  | ||||
|     // Generates some random columns | ||||
|     float heights[MAX_COLUMNS] = { 0.0f }; | ||||
|     float heights[MAX_COLUMNS] = { 0 }; | ||||
|     Vector3 positions[MAX_COLUMNS] = { 0 }; | ||||
|     Color colors[MAX_COLUMNS] = { 0 }; | ||||
|  | ||||
|   | ||||
| @@ -28,7 +28,7 @@ int main(void) | ||||
|     Color ballColor = BEIGE; | ||||
|  | ||||
|     int touchCounter = 0; | ||||
|     Vector2 touchPosition = { 0.0f }; | ||||
|     Vector2 touchPosition = { 0 }; | ||||
|  | ||||
|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | ||||
|     //--------------------------------------------------------------------------------------- | ||||
|   | ||||
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