Review "aggregate initializations" #1403

This commit is contained in:
Ray
2020-10-05 20:04:33 +02:00
parent a8685ee4fd
commit a4ea9f872f
8 changed files with 10 additions and 10 deletions

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@@ -407,8 +407,8 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float
newBody->id = newId;
newBody->enabled = true;
newBody->position = pos;
newBody->velocity = (Vector2){ 0.0f };
newBody->force = (Vector2){ 0.0f };
newBody->velocity = (Vector2){ 0.0f, 0.0f };
newBody->force = (Vector2){ 0.0f, 0.0f };
newBody->angularVelocity = 0.0f;
newBody->torque = 0.0f;
newBody->orient = 0.0f;

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@@ -1328,7 +1328,7 @@ RMDEF Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to)
// Returns a quaternion for a given rotation matrix
RMDEF Quaternion QuaternionFromMatrix(Matrix mat)
{
Quaternion result = { 0.0f };
Quaternion result = { 0 };
if ((mat.m0 > mat.m5) && (mat.m0 > mat.m10))
{

View File

@@ -3565,7 +3565,7 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint)
Vector4 fdst = ColorNormalize(dst);
Vector4 fsrc = ColorNormalize(src);
Vector4 ftint = ColorNormalize(tint);
Vector4 fout = { 0.0f };
Vector4 fout = { 0 };
fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w);