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Review "aggregate initializations" #1403
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@@ -407,8 +407,8 @@ PHYSACDEF PhysicsBody CreatePhysicsBodyRectangle(Vector2 pos, float width, float
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newBody->id = newId;
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newBody->enabled = true;
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newBody->position = pos;
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newBody->velocity = (Vector2){ 0.0f };
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newBody->force = (Vector2){ 0.0f };
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newBody->velocity = (Vector2){ 0.0f, 0.0f };
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newBody->force = (Vector2){ 0.0f, 0.0f };
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newBody->angularVelocity = 0.0f;
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newBody->torque = 0.0f;
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newBody->orient = 0.0f;
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