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REXM: Updated some examples inconsistencies
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@@ -1,13 +1,13 @@
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/*******************************************************************************************
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*
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* raylib [rlgl] example - compute shader - game of life
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* raylib [others] example - compute shader - game of life
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*
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* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
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* shaders used in this example are #version 430 (OpenGL 4.3)
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*
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* Example complexity rating: [★★★★] 4/4
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*
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* Example originally created with raylib 4.0, last time updated with raylib 2.5
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* Example originally created with raylib 4.0, last time updated with raylib 4.0
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*
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* Example contributed by Teddy Astie (@tsnake41) and reviewed by Ramon Santamaria (@raysan5)
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*
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@@ -57,7 +57,7 @@ int main(void)
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const int screenWidth = GOL_WIDTH;
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const int screenHeight = GOL_WIDTH;
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InitWindow(screenWidth, screenHeight, "raylib [rlgl] example - compute shader - game of life");
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InitWindow(screenWidth, screenHeight, "raylib [others] example - compute shader - game of life");
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const Vector2 resolution = { screenWidth, screenHeight };
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unsigned int brushSize = 8;
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