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Remove trailing spaces
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@@ -1432,7 +1432,7 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
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{
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Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f };
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float axisLength = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
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if (axisLength != 0.0f)
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{
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angle *= 0.5f;
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