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Some reviews for RPI
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@@ -89,7 +89,7 @@ int main()
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cursorColor = PURPLE;
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hitObjectName = "Triangle";
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bary = VectorBarycenter(nearestHit.hitPosition, ta, tb, tc);
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bary = VectorBarycenter(nearestHit.position, ta, tb, tc);
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hitTriangle = true;
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}
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else hitTriangle = false;
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@@ -136,15 +136,15 @@ int main()
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// If we hit something, draw the cursor at the hit point
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if (nearestHit.hit)
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{
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DrawCube(nearestHit.hitPosition, 0.3, 0.3, 0.3, cursorColor);
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DrawCubeWires(nearestHit.hitPosition, 0.3, 0.3, 0.3, RED);
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DrawCube(nearestHit.position, 0.3, 0.3, 0.3, cursorColor);
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DrawCubeWires(nearestHit.position, 0.3, 0.3, 0.3, RED);
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Vector3 normalEnd;
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normalEnd.x = nearestHit.hitPosition.x + nearestHit.hitNormal.x;
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normalEnd.y = nearestHit.hitPosition.y + nearestHit.hitNormal.y;
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normalEnd.z = nearestHit.hitPosition.z + nearestHit.hitNormal.z;
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normalEnd.x = nearestHit.position.x + nearestHit.normal.x;
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normalEnd.y = nearestHit.position.y + nearestHit.normal.y;
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normalEnd.z = nearestHit.position.z + nearestHit.normal.z;
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DrawLine3D(nearestHit.hitPosition, normalEnd, RED);
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DrawLine3D(nearestHit.position, normalEnd, RED);
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}
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DrawRay(ray, MAROON);
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@@ -163,14 +163,14 @@ int main()
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DrawText(FormatText("Distance: %3.2f", nearestHit.distance), 10, ypos, 10, BLACK);
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DrawText(FormatText("Hit Pos: %3.2f %3.2f %3.2f",
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nearestHit.hitPosition.x,
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nearestHit.hitPosition.y,
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nearestHit.hitPosition.z), 10, ypos + 15, 10, BLACK);
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nearestHit.position.x,
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nearestHit.position.y,
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nearestHit.position.z), 10, ypos + 15, 10, BLACK);
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DrawText(FormatText("Hit Norm: %3.2f %3.2f %3.2f",
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nearestHit.hitNormal.x,
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nearestHit.hitNormal.y,
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nearestHit.hitNormal.z), 10, ypos + 30, 10, BLACK);
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nearestHit.normal.x,
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nearestHit.normal.y,
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nearestHit.normal.z), 10, ypos + 30, 10, BLACK);
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if (hitTriangle) DrawText(FormatText("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
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}
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