diff --git a/src/rmodels.c b/src/rmodels.c index 1a4374a39..4f634990f 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -5282,29 +5282,38 @@ static Model LoadGLTF(const char *fileName) } else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec2)) { + // TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required! + // Handle 16-bit unsigned short, vec2 format model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(unsigned short)); - unsigned short* ptr = (unsigned short*)model.meshes[meshIndex].boneIds; + unsigned short *ptr = (unsigned short *)model.meshes[meshIndex].boneIds; LOAD_ATTRIBUTE(attribute, 2, unsigned short, ptr) } else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec4)) { + // TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required! + // Handle 16-bit unsigned short, vec4 format model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned short)); - unsigned short* ptr = (unsigned short*)model.meshes[meshIndex].boneIds; + unsigned short *ptr = (unsigned short *)model.meshes[meshIndex].boneIds; LOAD_ATTRIBUTE(attribute, 4, unsigned short, ptr) } else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4)) { + // TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required! + // Handle 32-bit unsigned int, vec4 format model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned int)); - LOAD_ATTRIBUTE(attribute, 4, unsigned int, model.meshes[meshIndex].boneIds) + unsigned int *ptr = (unsigned int *)model.meshes[meshIndex].boneIds; + LOAD_ATTRIBUTE(attribute, 4, unsigned int, ptr) } else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) { + // TODO: WARNING: model.meshes[].boneIds is an (unsigned char *) --> Conversion required! + // Handle 32-bit float, vec2 format model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*2, sizeof(float)); - float* ptr = (float*)model.meshes[meshIndex].boneIds; + float *ptr = (float *)model.meshes[meshIndex].boneIds; LOAD_ATTRIBUTE(attribute, 2, float, ptr) } else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);