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Move DrawModelPoints methods to example - point rendering (#5697)
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@@ -2960,24 +2960,6 @@
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<Param name="Color tint" />
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</Overload>
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</KeyWord>
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<KeyWord name="DrawModelPoints" func="yes">
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<Overload retVal="void" descr="Draw a model as points">
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<Param name="Model model" />
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<Param name="Vector3 position" />
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<Param name="float scale" />
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<Param name="Color tint" />
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</Overload>
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</KeyWord>
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<KeyWord name="DrawModelPointsEx" func="yes">
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<Overload retVal="void" descr="Draw a model as points with extended parameters">
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<Param name="Model model" />
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<Param name="Vector3 position" />
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<Param name="Vector3 rotationAxis" />
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<Param name="float rotationAngle" />
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<Param name="Vector3 scale" />
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<Param name="Color tint" />
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</Overload>
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</KeyWord>
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<KeyWord name="DrawBoundingBox" func="yes">
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<Overload retVal="void" descr="Draw bounding box (wires)">
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<Param name="BoundingBox box" />
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@@ -3013,7 +2995,7 @@
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<Param name="Vector2 size" />
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<Param name="Vector2 origin" />
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<Param name="float rotation" />
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<Param name="<22><>_)% " />
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<Param name="<22><>_)% " />
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</Overload>
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</KeyWord>
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@@ -600,8 +600,6 @@ RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);
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RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
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RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
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RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
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RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
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RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
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RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
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RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
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RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
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