Move DrawModelPoints methods to example - point rendering (#5697)

This commit is contained in:
Maicon Santana
2026-03-26 17:29:05 +00:00
committed by GitHub
parent bd3a35ca21
commit a693365bf2
9 changed files with 141 additions and 270 deletions

View File

@@ -2960,24 +2960,6 @@
<Param name="Color tint" />
</Overload>
</KeyWord>
<KeyWord name="DrawModelPoints" func="yes">
<Overload retVal="void" descr="Draw a model as points">
<Param name="Model model" />
<Param name="Vector3 position" />
<Param name="float scale" />
<Param name="Color tint" />
</Overload>
</KeyWord>
<KeyWord name="DrawModelPointsEx" func="yes">
<Overload retVal="void" descr="Draw a model as points with extended parameters">
<Param name="Model model" />
<Param name="Vector3 position" />
<Param name="Vector3 rotationAxis" />
<Param name="float rotationAngle" />
<Param name="Vector3 scale" />
<Param name="Color tint" />
</Overload>
</KeyWord>
<KeyWord name="DrawBoundingBox" func="yes">
<Overload retVal="void" descr="Draw bounding box (wires)">
<Param name="BoundingBox box" />
@@ -3013,7 +2995,7 @@
<Param name="Vector2 size" />
<Param name="Vector2 origin" />
<Param name="float rotation" />
<Param name="<22><>_)% " />
<Param name="<22><>_)% " />
</Overload>
</KeyWord>

View File

@@ -600,8 +600,6 @@ RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source