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Move DrawModelPoints methods to example - point rendering (#5697)
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@@ -1596,8 +1596,6 @@ RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);
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RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
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RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
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RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
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RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
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RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
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RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
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RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
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RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
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@@ -3961,32 +3961,6 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
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rlDisableWireMode();
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}
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// Draw a model points
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// WARNING: OpenGL ES 2.0 does not support point mode drawing
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void DrawModelPoints(Model model, Vector3 position, float scale, Color tint)
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{
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rlEnablePointMode();
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rlDisableBackfaceCulling();
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DrawModel(model, position, scale, tint);
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rlEnableBackfaceCulling();
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rlDisablePointMode();
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}
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// Draw a model points
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// WARNING: OpenGL ES 2.0 does not support point mode drawing
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void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
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{
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rlEnablePointMode();
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rlDisableBackfaceCulling();
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DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint);
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rlEnableBackfaceCulling();
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rlDisablePointMode();
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}
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// Draw a billboard
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void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint)
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{
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