mirror of
https://github.com/raysan5/raylib.git
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Updated examples short description
This commit is contained in:
@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Module playing (streaming)
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* raylib [audio] example - module playing (streaming)
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Music playing (streaming)
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* raylib [audio] example - music playing (streaming)
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Raw audio streaming
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* raylib [audio] example - raw audio streaming
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Sound loading and playing
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* raylib [audio] example - sound loading and playing
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - spatialized 3D sound
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* raylib [audio] example - 3d sound positioning
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@@ -32,7 +32,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - spatialized 3D sound");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
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InitAudioDevice();
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Music stream processing effects
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* raylib [audio] example - stream effects
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*
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* Example complexity rating: [★★★★] 4/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] example - 2D Camera system
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* raylib [core] example - 2d camera
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - 2D Camera platformer
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* raylib [core] example - 2d camera platformer
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Initialize 3d camera free
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* raylib [core] example - 3d camera free
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Initialize 3d camera mode
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* raylib [core] example - 3d camera mode
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - 3d cmaera split screen
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* raylib [core] example - 3d camera split screen
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Picking in 3d mode
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* raylib [core] example - 3d picking
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [core] examples - basic screen manager
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* raylib [core] example - basic screen manager
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Basic window
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* raylib [core] example - basic window
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Basic window (adapted for HTML5 platform)
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* raylib [core] example - basic window
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Custom logging
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* raylib [core] example - custom logging
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Windows drop files
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* raylib [core] example - drop files
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - HighDPI
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* raylib [core] example - high dpi
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*
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* Example complexity rating: [★☆☆☆] e/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Gamepad input
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* raylib [core] example - gamepad input
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Input Gestures Detection
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* raylib [core] example - input gestures
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Input Gestures for Web
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* raylib [core] example - input gestures web
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Keyboard input
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* raylib [core] example - keyboard input
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Mouse input
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* raylib [core] example - mouse input
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] examples - Mouse wheel input
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* raylib [core] example - input mouse wheel
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Input multitouch
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* raylib [core] example - input multitouch
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Generate random values
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* raylib [core] example - generate random values
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Scissor test
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* raylib [core] example - scissor test
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Smooth Pixel-perfect camera
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* raylib [core] example - smooth pixel-perfect camera
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Storage save/load values
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* raylib [core] example - storage save/load values
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
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* raylib [core] example - vr simulator
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [core] example - window scale letterbox (and virtual mouse)
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* raylib [core] example - window scale letterbox
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Window should close
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* raylib [core] example - window should close
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - World to screen
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* raylib [core] example - core world screen
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [models] example - Load 3d model with animations and play them
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* raylib [models] example - model animation
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Drawing billboards
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* raylib [models] example - billboard render
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Using bones as socket for calculating the positioning of something
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* raylib [models] example - bone socket
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*
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* Example complexity rating: [★★★★] 4/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
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* raylib [models] example - box collisions
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Cubicmap loading and drawing
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* raylib [models] example - cubicmap loading and drawing
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Draw textured cube
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* raylib [models] example - draw cube texture
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
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* raylib [models] example - geometric shapes
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [core] example - Doing skinning on the gpu using a vertex shader
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* raylib [models] example - gpu skinning
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Heightmap loading and drawing
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* raylib [models] example - heightmap terrain
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Models loading
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* raylib [models] example - models loading
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - loading gltf with animations
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* raylib [models] example - loading gltf animations
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Load models M3D
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* raylib [models] example - model loading m3d
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Load models vox (MagicaVoxel)
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* raylib [models] example - magicavoxel loading
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - procedural mesh generation
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* raylib [models] example - mesh generation
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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/*******************************************************************************************
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*
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* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
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* raylib [models] example - mesh picking
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [models] example - Show the difference between perspective and orthographic projection
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* raylib [models] example - orthographic projection
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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/*******************************************************************************************
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*
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* raylib example - point rendering
|
||||
* raylib [models] example - point rendering
|
||||
*
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* Example complexity rating: [★★★☆] 3/4
|
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*
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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||||
*
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||||
* raylib [models] example - Skybox loading and drawing
|
||||
* raylib [models] example - skybox rendering
|
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*
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* Example complexity rating: [★★☆☆] 2/4
|
||||
*
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||||
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/*******************************************************************************************
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||||
*
|
||||
* raylib [models] example - Tesseract view
|
||||
* raylib [models] example - tesseract view
|
||||
*
|
||||
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
|
||||
*
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||||
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/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Waving cubes
|
||||
* raylib [models] example - waving cubes
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
|
||||
*
|
||||
* raylib [models] example - Plane rotations (yaw, pitch, roll)
|
||||
* raylib [models] example - plane rotations (yaw, pitch, roll)
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
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||||
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/*******************************************************************************************
|
||||
*
|
||||
* raylib [easings] example - Easings Testbed
|
||||
* raylib [easings] example - easings testbed
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
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||||
*
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||||
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/*******************************************************************************************
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||||
*
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||||
* raylib [others] example - Embedded files loading (Wave and Image)
|
||||
* raylib [others] example - embedded files loading
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
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||||
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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||||
*
|
||||
* raylib [shaders] example - OpenGL point particle system
|
||||
* raylib [others] example - OpenGL interoperatibility
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
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||||
*
|
||||
* raylib [shapes] example - Vector Angle
|
||||
* raylib [math] example - vector angle
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
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@@ -1,6 +1,6 @@
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/*******************************************************************************************
|
||||
*
|
||||
* raylib [rlgl] example - compute shader - Conway's Game of Life
|
||||
* raylib [rlgl] example - compute shader - game of life
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
|
||||
* shaders used in this example are #version 430 (OpenGL 4.3)
|
||||
|
@@ -1,6 +1,6 @@
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/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Basic PBR
|
||||
* raylib [shaders] example - basic pbr
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Postprocessing with custom uniform variable
|
||||
* raylib [shaders] example - custom uniform variable
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - deferred rendering
|
||||
* raylib [shaders] example - deferred render
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - hybrid rendering
|
||||
* raylib [shaders] example - write depth buffer
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Julia sets
|
||||
* raylib [shaders] example - julia sets
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Mesh instancing
|
||||
* raylib [shaders] example - mesh instancing
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Model shader
|
||||
* raylib [shaders] example - model shader
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - normalmap
|
||||
* raylib [shaders] example - normal map
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Color palette switch
|
||||
* raylib [shaders] example - color palette switch
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Apply a postprocessing shader to a scene
|
||||
* raylib [shaders] example - postprocessing shader
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Raymarching shapes generation
|
||||
* raylib [shaders] example - raymarching shapes
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Shadowmap
|
||||
* raylib [shaders] example - shadowmap
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Apply a shader to some shape or texture
|
||||
* raylib [shaders] example - shapes and texture shaders
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Simple shader mask
|
||||
* raylib [shaders] example - simple shader mask
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Simple shader mask
|
||||
* raylib [shaders] example - shader spotlight
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Texture drawing
|
||||
* raylib [shaders] example - texture drawing
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Texture Waves
|
||||
* raylib [shaders] example - texture waves
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Vertex displacement
|
||||
* raylib [shaders] example - vertex displacement
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - depth buffer writing
|
||||
* raylib [shaders] example - write depth buffer
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
|
||||
* raylib [shapes] example - basic shapes drawing
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Colors palette
|
||||
* raylib [shapes] example - colors palette
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - fancy clock using basic shapes
|
||||
* raylib [shapes] example - digital clock
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Double Pendulum
|
||||
* raylib [shapes] example - double pendulum
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - draw circle sector (with gui options)
|
||||
* raylib [shapes] example - draw circle sector
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - draw rectangle rounded (with gui options)
|
||||
* raylib [shapes] example - draw rectangle rounded
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - draw ring (with gui options)
|
||||
* raylib [shapes] example - draw ring
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Cubic-bezier lines
|
||||
* raylib [shapes] example - cubic-bezier lines
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - draw raylib logo using basic shapes
|
||||
* raylib [shapes] example - raylib logo using shapes
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - advanced rectangle drawing
|
||||
* raylib [shapes] example - rectangle avanced
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - rectangle scaling by mouse
|
||||
* raylib [shapes] example - rectangle scaling mouse
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - drawing 3d text
|
||||
* raylib [text] example - 3d text drawing
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - text formating
|
||||
* raylib [text] example - text formatting
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
@@ -25,7 +25,7 @@ int main(void)
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formating");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
|
||||
|
||||
int score = 100020;
|
||||
int hiscore = 200450;
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [text] example - unicode text drawing
|
||||
* raylib [text] example - unicode emojis
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - texture tiled drawing
|
||||
* raylib [textures] example - textures tiled drawing
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - extract image channel
|
||||
* raylib [textures] example - extract channel from image
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - image loading and drawing
|
||||
* raylib [textures] example - image drawing
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - image kernel convolution
|
||||
* raylib [textures] example - image convolution
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - image loading and texture creation
|
||||
* raylib [textures] example - image loading
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Image processing
|
||||
* raylib [textures] example - image processing
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - image text drawing using TTF generated font
|
||||
* raylib [textures] example - image text drawing
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - draw textured polygon
|
||||
* raylib [textures] example - textured polygon
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user