Updated examples short description

This commit is contained in:
Ray
2025-08-26 00:32:24 +02:00
parent a67b49498f
commit a72b4b177b
102 changed files with 104 additions and 104 deletions

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Module playing (streaming)
* raylib [audio] example - module playing (streaming)
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Music playing (streaming)
* raylib [audio] example - music playing (streaming)
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Raw audio streaming
* raylib [audio] example - raw audio streaming
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Sound loading and playing
* raylib [audio] example - sound loading and playing
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - spatialized 3D sound
* raylib [audio] example - 3d sound positioning
*
* Example complexity rating: [★★☆☆] 2/4
*
@@ -32,7 +32,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - spatialized 3D sound");
InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning");
InitAudioDevice();

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [audio] example - Music stream processing effects
* raylib [audio] example - stream effects
*
* Example complexity rating: [★★★★] 4/4
*

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/*******************************************************************************************
*
* raylib [core] example - 2D Camera system
* raylib [core] example - 2d camera
*
* Example complexity rating: [★★☆☆] 2/4
*

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/*******************************************************************************************
*
* raylib [core] example - 2D Camera platformer
* raylib [core] example - 2d camera platformer
*
* Example complexity rating: [★★★☆] 3/4
*

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/*******************************************************************************************
*
* raylib [core] example - Initialize 3d camera free
* raylib [core] example - 3d camera free
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Initialize 3d camera mode
* raylib [core] example - 3d camera mode
*
* Example complexity rating: [★☆☆☆] 1/4
*

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/*******************************************************************************************
*
* raylib [core] example - 3d cmaera split screen
* raylib [core] example - 3d camera split screen
*
* Example complexity rating: [★★★☆] 3/4
*

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/*******************************************************************************************
*
* raylib [core] example - Picking in 3d mode
* raylib [core] example - 3d picking
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] examples - basic screen manager
* raylib [core] example - basic screen manager
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Basic window
* raylib [core] example - basic window
*
* Example complexity rating: [★☆☆☆] 1/4
*

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/*******************************************************************************************
*
* raylib [core] example - Basic window (adapted for HTML5 platform)
* raylib [core] example - basic window
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Custom logging
* raylib [core] example - custom logging
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Windows drop files
* raylib [core] example - drop files
*
* Example complexity rating: [★★☆☆] 2/4
*

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/*******************************************************************************************
*
* raylib [core] example - HighDPI
* raylib [core] example - high dpi
*
* Example complexity rating: [★☆☆☆] e/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Gamepad input
* raylib [core] example - gamepad input
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Input Gestures Detection
* raylib [core] example - input gestures
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Input Gestures for Web
* raylib [core] example - input gestures web
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Keyboard input
* raylib [core] example - keyboard input
*
* Example complexity rating: [★☆☆☆] 1/4
*

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/*******************************************************************************************
*
* raylib [core] example - Mouse input
* raylib [core] example - mouse input
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] examples - Mouse wheel input
* raylib [core] example - input mouse wheel
*
* Example complexity rating: [★☆☆☆] 1/4
*

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/*******************************************************************************************
*
* raylib [core] example - Input multitouch
* raylib [core] example - input multitouch
*
* Example complexity rating: [★☆☆☆] 1/4
*

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/*******************************************************************************************
*
* raylib [core] example - Generate random values
* raylib [core] example - generate random values
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Scissor test
* raylib [core] example - scissor test
*
* Example complexity rating: [★☆☆☆] 1/4
*

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/*******************************************************************************************
*
* raylib [core] example - Smooth Pixel-perfect camera
* raylib [core] example - smooth pixel-perfect camera
*
* Example complexity rating: [★★★☆] 3/4
*

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/*******************************************************************************************
*
* raylib [core] example - Storage save/load values
* raylib [core] example - storage save/load values
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
* raylib [core] example - vr simulator
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - window scale letterbox (and virtual mouse)
* raylib [core] example - window scale letterbox
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Window should close
* raylib [core] example - window should close
*
* Example complexity rating: [★☆☆☆] 1/4
*

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/*******************************************************************************************
*
* raylib [core] example - World to screen
* raylib [core] example - core world screen
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Load 3d model with animations and play them
* raylib [models] example - model animation
*
* Example complexity rating: [★★☆☆] 2/4
*

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/*******************************************************************************************
*
* raylib [models] example - Drawing billboards
* raylib [models] example - billboard render
*
* Example complexity rating: [★★★☆] 3/4
*

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/*******************************************************************************************
*
* raylib [core] example - Using bones as socket for calculating the positioning of something
* raylib [models] example - bone socket
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
* raylib [models] example - box collisions
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Cubicmap loading and drawing
* raylib [models] example - cubicmap loading and drawing
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Draw textured cube
* raylib [models] example - draw cube texture
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
* raylib [models] example - geometric shapes
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [core] example - Doing skinning on the gpu using a vertex shader
* raylib [models] example - gpu skinning
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Heightmap loading and drawing
* raylib [models] example - heightmap terrain
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Models loading
* raylib [models] example - models loading
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - loading gltf with animations
* raylib [models] example - loading gltf animations
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Load models M3D
* raylib [models] example - model loading m3d
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Load models vox (MagicaVoxel)
* raylib [models] example - magicavoxel loading
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - procedural mesh generation
* raylib [models] example - mesh generation
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
* raylib [models] example - mesh picking
*
* Example complexity rating: [★★★☆] 3/4
*

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/*******************************************************************************************
*
* raylib [models] example - Show the difference between perspective and orthographic projection
* raylib [models] example - orthographic projection
*
* Example complexity rating: [★☆☆☆] 1/4
*

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/*******************************************************************************************
*
* raylib example - point rendering
* raylib [models] example - point rendering
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Skybox loading and drawing
* raylib [models] example - skybox rendering
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Tesseract view
* raylib [models] example - tesseract view
*
* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Waving cubes
* raylib [models] example - waving cubes
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - Plane rotations (yaw, pitch, roll)
* raylib [models] example - plane rotations (yaw, pitch, roll)
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [easings] example - Easings Testbed
* raylib [easings] example - easings testbed
*
* Example originally created with raylib 2.5, last time updated with raylib 2.5
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [others] example - Embedded files loading (Wave and Image)
* raylib [others] example - embedded files loading
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - OpenGL point particle system
* raylib [others] example - OpenGL interoperatibility
*
* Example complexity rating: [★★★★] 4/4
*

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/*******************************************************************************************
*
* raylib [shapes] example - Vector Angle
* raylib [math] example - vector angle
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [rlgl] example - compute shader - Conway's Game of Life
* raylib [rlgl] example - compute shader - game of life
*
* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
* shaders used in this example are #version 430 (OpenGL 4.3)

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Basic PBR
* raylib [shaders] example - basic pbr
*
* Example complexity rating: [★★★★] 4/4
*

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/*******************************************************************************************
*
* raylib [shaders] example - Postprocessing with custom uniform variable
* raylib [shaders] example - custom uniform variable
*
* Example complexity rating: [★★☆☆] 2/4
*

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/*******************************************************************************************
*
* raylib [shaders] example - deferred rendering
* raylib [shaders] example - deferred render
*
* Example complexity rating: [★★★★] 4/4
*

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/*******************************************************************************************
*
* raylib [shaders] example - hybrid rendering
* raylib [shaders] example - write depth buffer
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Julia sets
* raylib [shaders] example - julia sets
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Mesh instancing
* raylib [shaders] example - mesh instancing
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Model shader
* raylib [shaders] example - model shader
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - normalmap
* raylib [shaders] example - normal map
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Color palette switch
* raylib [shaders] example - color palette switch
*
* Example complexity rating: [★★★☆] 3/4
*

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/*******************************************************************************************
*
* raylib [shaders] example - Apply a postprocessing shader to a scene
* raylib [shaders] example - postprocessing shader
*
* Example complexity rating: [★★★☆] 3/4
*

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/*******************************************************************************************
*
* raylib [shaders] example - Raymarching shapes generation
* raylib [shaders] example - raymarching shapes
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Shadowmap
* raylib [shaders] example - shadowmap
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Apply a shader to some shape or texture
* raylib [shaders] example - shapes and texture shaders
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Simple shader mask
* raylib [shaders] example - simple shader mask
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Simple shader mask
* raylib [shaders] example - shader spotlight
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Texture drawing
* raylib [shaders] example - texture drawing
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Texture Waves
* raylib [shaders] example - texture waves
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - Vertex displacement
* raylib [shaders] example - vertex displacement
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - depth buffer writing
* raylib [shaders] example - write depth buffer
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
* raylib [shapes] example - basic shapes drawing
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - Colors palette
* raylib [shapes] example - colors palette
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - fancy clock using basic shapes
* raylib [shapes] example - digital clock
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - Double Pendulum
* raylib [shapes] example - double pendulum
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw circle sector (with gui options)
* raylib [shapes] example - draw circle sector
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw rectangle rounded (with gui options)
* raylib [shapes] example - draw rectangle rounded
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw ring (with gui options)
* raylib [shapes] example - draw ring
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - Cubic-bezier lines
* raylib [shapes] example - cubic-bezier lines
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - draw raylib logo using basic shapes
* raylib [shapes] example - raylib logo using shapes
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - advanced rectangle drawing
* raylib [shapes] example - rectangle avanced
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shapes] example - rectangle scaling by mouse
* raylib [shapes] example - rectangle scaling mouse
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - drawing 3d text
* raylib [text] example - 3d text drawing
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - text formating
* raylib [text] example - text formatting
*
* Example complexity rating: [★☆☆☆] 1/4
*
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formating");
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
int score = 100020;
int hiscore = 200450;

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - unicode text drawing
* raylib [text] example - unicode emojis
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - texture tiled drawing
* raylib [textures] example - textures tiled drawing
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - extract image channel
* raylib [textures] example - extract channel from image
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - image loading and drawing
* raylib [textures] example - image drawing
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - image kernel convolution
* raylib [textures] example - image convolution
*
* Example complexity rating: [★★★★] 4/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - image loading and texture creation
* raylib [textures] example - image loading
*
* Example complexity rating: [★☆☆☆] 1/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Image processing
* raylib [textures] example - image processing
*
* Example complexity rating: [★★★☆] 3/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - image text drawing using TTF generated font
* raylib [textures] example - image text drawing
*
* Example complexity rating: [★★☆☆] 2/4
*

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@@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - draw textured polygon
* raylib [textures] example - textured polygon
*
* Example complexity rating: [★☆☆☆] 1/4
*

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