diff --git a/release/libs/android/armeabi-v7a/libraylib.a b/release/libs/android/armeabi-v7a/libraylib.a deleted file mode 100644 index 1e6a00886..000000000 Binary files a/release/libs/android/armeabi-v7a/libraylib.a and /dev/null differ diff --git a/release/libs/android/armeabi-v7a/libraylib.so b/release/libs/android/armeabi-v7a/libraylib.so deleted file mode 100644 index d90a30c53..000000000 Binary files a/release/libs/android/armeabi-v7a/libraylib.so and /dev/null differ diff --git a/src/Makefile b/src/Makefile index ae0265c94..f8219044d 100644 --- a/src/Makefile +++ b/src/Makefile @@ -165,7 +165,8 @@ ifeq ($(PLATFORM),PLATFORM_ANDROID) ANDROID_NDK = C:/android-ndk ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21 - # Android architecture: ARM or ARM64 + # Android architecture: ARM64 + # Starting at 2019 using ARM64 is mandatory for published apps ANDROID_ARCH ?= ARM64 endif @@ -195,9 +196,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB) RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5 endif ifeq ($(PLATFORM),PLATFORM_ANDROID) - ifeq ($(ANDROID_ARCH),ARM) - RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/armeabi-v7a - endif ifeq ($(ANDROID_ARCH),ARM64) RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/android/arm64-v8a endif @@ -251,9 +249,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB) endif ifeq ($(PLATFORM),PLATFORM_ANDROID) # Android toolchain (must be provided for desired architecture and compiler) - ifeq ($(ANDROID_ARCH),ARM) - CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang - endif ifeq ($(ANDROID_ARCH),ARM64) CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang endif @@ -272,9 +267,6 @@ endif # Android archiver (also depends on desired architecture) ifeq ($(PLATFORM),PLATFORM_ANDROID) - ifeq ($(ANDROID_ARCH),ARM) - AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar - endif ifeq ($(ANDROID_ARCH),ARM64) AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar endif @@ -430,9 +422,6 @@ all: raylib # NOTE: Android toolchain could already be provided generate_android_toolchain: ifeq ($(PLATFORM),PLATFORM_ANDROID) - ifeq ($(ANDROID_ARCH),ARM) - $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-9 --toolchain=arm-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN) - endif ifeq ($(ANDROID_ARCH),ARM64) $(ANDROID_NDK)/build/tools/make-standalone-toolchain.sh --platform=android-21 --toolchain=aarch64-linux-androideabi-4.9 --use-llvm --install-dir=$(ANDROID_TOOLCHAIN) endif diff --git a/templates/advance_game/Makefile.Android b/templates/advance_game/Makefile.Android index f082ab230..af23f4a38 100644 --- a/templates/advance_game/Makefile.Android +++ b/templates/advance_game/Makefile.Android @@ -29,7 +29,7 @@ RAYLIB_PATH ?= ..\.. # NOTE: JAVA_HOME must be set to JDK ANDROID_HOME = C:/android-sdk ANDROID_NDK = C:/android-ndk -ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 +ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21 ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2 ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 @@ -61,21 +61,21 @@ APP_KEYSTORE_PASS ?= raylib # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a +RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so + PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 -CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc -AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar +CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang +AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar # Compiler flags for arquitecture -CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 +CFLAGS = -std=c99 -march=arm64-v8a # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC # Compiler options for the linker @@ -92,7 +92,7 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs -LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a +LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname @@ -127,7 +127,7 @@ create_temp_project_dirs: if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib - if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a + if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi @@ -147,10 +147,10 @@ endef # NOTE: If using shared libs they are loaded by generated NativeLoader.java copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so + copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so endif ifeq ($(RAYLIB_LIBTYPE),STATIC) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a + copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a endif # Copy project required resources: strings.xml, icon.png, assets @@ -219,7 +219,7 @@ compile_native_app_glue: # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so compile_project_code: $(OBJS) - $(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) + $(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) # Compile all .c files required into object (.o) files # NOTE: Those files will be linked into a shared library @@ -240,7 +240,7 @@ compile_project_class_dex: # NOTE: Use -A resources to define additional directory in which to find raw asset files create_project_apk_package: $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin - cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) + cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk sign_project_apk_package: diff --git a/templates/simple_game/Makefile.Android b/templates/simple_game/Makefile.Android index f082ab230..e45293fd2 100644 --- a/templates/simple_game/Makefile.Android +++ b/templates/simple_game/Makefile.Android @@ -29,7 +29,7 @@ RAYLIB_PATH ?= ..\.. # NOTE: JAVA_HOME must be set to JDK ANDROID_HOME = C:/android-sdk ANDROID_NDK = C:/android-ndk -ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 +ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21 ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2 ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 @@ -61,21 +61,21 @@ APP_KEYSTORE_PASS ?= raylib # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a +RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so + PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 -CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc -AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar +CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang +AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar # Compiler flags for arquitecture -CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 +CFLAGS = -std=c99 -march=arm64-v8a # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC # Compiler options for the linker @@ -127,7 +127,7 @@ create_temp_project_dirs: if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib - if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a + if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi @@ -147,10 +147,10 @@ endef # NOTE: If using shared libs they are loaded by generated NativeLoader.java copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so + copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so endif ifeq ($(RAYLIB_LIBTYPE),STATIC) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a + copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a endif # Copy project required resources: strings.xml, icon.png, assets @@ -219,7 +219,7 @@ compile_native_app_glue: # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so compile_project_code: $(OBJS) - $(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) + $(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) # Compile all .c files required into object (.o) files # NOTE: Those files will be linked into a shared library @@ -240,7 +240,7 @@ compile_project_class_dex: # NOTE: Use -A resources to define additional directory in which to find raw asset files create_project_apk_package: $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin - cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) + cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk sign_project_apk_package: diff --git a/templates/standard_game/Makefile.Android b/templates/standard_game/Makefile.Android index f082ab230..d9503a40a 100644 --- a/templates/standard_game/Makefile.Android +++ b/templates/standard_game/Makefile.Android @@ -29,7 +29,7 @@ RAYLIB_PATH ?= ..\.. # NOTE: JAVA_HOME must be set to JDK ANDROID_HOME = C:/android-sdk ANDROID_NDK = C:/android-ndk -ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16 +ANDROID_TOOLCHAIN = C:/android_toolchain_arm64_api21 ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/26.0.2 ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_144 @@ -61,21 +61,22 @@ APP_KEYSTORE_PASS ?= raylib # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a +RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\arm64-v8a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so + PROJECT_SHARED_LIBS = lib/arm64-v8a/libraylib.so endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 -CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc -AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar +CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang +AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar # Compiler flags for arquitecture -CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 +#CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 --> Old 32bit +CFLAGS = -std=c99 -march=arm64-v8a # Compilation functions attributes options CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC # Compiler options for the linker @@ -92,7 +93,7 @@ LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl # Force linking of library module to define symbol LDFLAGS += -u ANativeActivity_onCreate # Library paths containing required libs -LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v7a +LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/arm64-v8a # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname @@ -127,7 +128,7 @@ create_temp_project_dirs: if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib - if not exist $(PROJECT_BUILD_PATH)\lib\armeabi-v7a mkdir $(PROJECT_BUILD_PATH)\lib\armeabi-v7a + if not exist $(PROJECT_BUILD_PATH)\lib\arm64-v8a mkdir $(PROJECT_BUILD_PATH)\lib\arm64-v8a if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi @@ -147,10 +148,10 @@ endef # NOTE: If using shared libs they are loaded by generated NativeLoader.java copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so + copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.so endif ifeq ($(RAYLIB_LIBTYPE),STATIC) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a + copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\arm64-v8a\libraylib.a endif # Copy project required resources: strings.xml, icon.png, assets @@ -219,7 +220,7 @@ compile_native_app_glue: # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so compile_project_code: $(OBJS) - $(CC) -o $(PROJECT_BUILD_PATH)/lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) + $(CC) -o $(PROJECT_BUILD_PATH)/lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) # Compile all .c files required into object (.o) files # NOTE: Those files will be linked into a shared library @@ -240,7 +241,7 @@ compile_project_class_dex: # NOTE: Use -A resources to define additional directory in which to find raw asset files create_project_apk_package: $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin - cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) + cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/arm64-v8a/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk sign_project_apk_package: