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Updated Vector math to new naming
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@@ -990,8 +990,8 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
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Vector3 farPoint = rlUnproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView);
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// Calculate normalized direction vector
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Vector3 direction = VectorSubtract(farPoint, nearPoint);
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VectorNormalize(&direction);
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Vector3 direction = Vector3Subtract(farPoint, nearPoint);
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Vector3Normalize(&direction);
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// Apply calculated vectors to ray
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ray.position = camera.position;
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