diff --git a/examples/Makefile b/examples/Makefile
index 8fe4f6df5..86c1e7bec 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -525,7 +525,6 @@ CORE = \
core/core_input_mouse_wheel \
core/core_input_multitouch \
core/core_input_virtual_controls \
- core/core_loading_thread \
core/core_random_sequence \
core/core_random_values \
core/core_scissor_test \
@@ -563,7 +562,6 @@ TEXTURES = \
textures/textures_background_scrolling \
textures/textures_blend_modes \
textures/textures_bunnymark \
- textures/textures_tiled_drawing \
textures/textures_fog_of_war \
textures/textures_gif_player \
textures/textures_image_channel \
@@ -585,19 +583,20 @@ TEXTURES = \
textures/textures_sprite_explosion \
textures/textures_srcrec_dstrec \
textures/textures_textured_curve \
+ textures/textures_tiled_drawing \
textures/textures_to_image
TEXT = \
- text/text_codepoints_loading \
text/text_3d_drawing \
+ text/text_codepoints_loading \
text/text_font_filters \
text/text_font_loading \
text/text_font_sdf \
text/text_font_spritefont \
text/text_format_text \
text/text_input_box \
- text/text_sprite_fonts \
text/text_rectangle_bounds \
+ text/text_sprite_fonts \
text/text_unicode_emojis \
text/text_unicode_ranges \
text/text_writing_anim
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index b3bfb06dc..349462058 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -525,7 +525,6 @@ CORE = \
core/core_input_mouse_wheel \
core/core_input_multitouch \
core/core_input_virtual_controls \
- core/core_loading_thread \
core/core_random_sequence \
core/core_random_values \
core/core_scissor_test \
@@ -563,7 +562,6 @@ TEXTURES = \
textures/textures_background_scrolling \
textures/textures_blend_modes \
textures/textures_bunnymark \
- textures/textures_tiled_drawing \
textures/textures_fog_of_war \
textures/textures_gif_player \
textures/textures_image_channel \
@@ -585,19 +583,20 @@ TEXTURES = \
textures/textures_sprite_explosion \
textures/textures_srcrec_dstrec \
textures/textures_textured_curve \
+ textures/textures_tiled_drawing \
textures/textures_to_image
TEXT = \
- text/text_codepoints_loading \
text/text_3d_drawing \
+ text/text_codepoints_loading \
text/text_font_filters \
text/text_font_loading \
text/text_font_sdf \
text/text_font_spritefont \
text/text_format_text \
text/text_input_box \
- text/text_sprite_fonts \
text/text_rectangle_bounds \
+ text/text_sprite_fonts \
text/text_unicode_emojis \
text/text_unicode_ranges \
text/text_writing_anim
@@ -760,9 +759,6 @@ core/core_input_multitouch: core/core_input_multitouch.c
core/core_input_virtual_controls: core/core_input_virtual_controls.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-core/core_loading_thread: core/core_loading_thread.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
core/core_random_sequence: core/core_random_sequence.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -871,10 +867,6 @@ textures/textures_bunnymark: textures/textures_bunnymark.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
-textures/textures_tiled_drawing: textures/textures_tiled_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file textures/resources/patterns.png@resources/patterns.png
-
textures/textures_fog_of_war: textures/textures_fog_of_war.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -961,19 +953,23 @@ textures/textures_textured_curve: textures/textures_textured_curve.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/road.png@resources/road.png
+textures/textures_tiled_drawing: textures/textures_tiled_drawing.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file textures/resources/patterns.png@resources/patterns.png
+
textures/textures_to_image: textures/textures_to_image.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
# Compile TEXT examples
-text/text_codepoints_loading: text/text_codepoints_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
-
text/text_3d_drawing: text/text_3d_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
+text/text_codepoints_loading: text/text_codepoints_loading.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file text/resources/DotGothic16-Regular.ttf@resources/DotGothic16-Regular.ttf
+
text/text_font_filters: text/text_font_filters.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
@@ -998,6 +994,9 @@ text/text_format_text: text/text_format_text.c
text/text_input_box: text/text_input_box.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+text/text_rectangle_bounds: text/text_rectangle_bounds.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
text/text_sprite_fonts: text/text_sprite_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \
@@ -1009,9 +1008,6 @@ text/text_sprite_fonts: text/text_sprite_fonts.c
--preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \
--preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png
-text/text_rectangle_bounds: text/text_rectangle_bounds.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
text/text_unicode_emojis: text/text_unicode_emojis.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
diff --git a/examples/README.md b/examples/README.md
index 28680430d..3535682d6 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -16,9 +16,9 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
-## EXAMPLES COLLECTION [TOTAL: 162]
+## EXAMPLES COLLECTION [TOTAL: 161]
-### category: core [37]
+### category: core [36]
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
@@ -51,7 +51,6 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
| [core_random_values](core/core_random_values.c) |
| ⭐☆☆☆ | 1.1 | 1.1 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_storage_values](core/core_storage_values.c) |
| ⭐⭐☆☆ | 1.4 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_vr_simulator](core/core_vr_simulator.c) |
| ⭐⭐⭐☆ | 2.5 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
-| [core_loading_thread](core/core_loading_thread.c) |
| ⭐⭐⭐☆ | 2.5 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_scissor_test](core/core_scissor_test.c) |
| ⭐☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| [core_basic_screen_manager](core/core_basic_screen_manager.c) |
| ⭐☆☆☆ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [core_custom_frame_control](core/core_custom_frame_control.c) |
| ⭐⭐⭐⭐️ | 4.0 | 4.0 | [Ramon Santamaria](https://github.com/raysan5) |
@@ -138,9 +137,9 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| [text_writing_anim](text/text_writing_anim.c) |
| ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_rectangle_bounds](text/text_rectangle_bounds.c) |
| ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
| [text_unicode_emojis](text/text_unicode_emojis.c) |
| ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
+| [text_unicode_ranges](text/text_unicode_ranges.c) |
| ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vlad Adrian](https://github.com/demizdor) |
| [text_3d_drawing](text/text_3d_drawing.c) |
| ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
| [text_codepoints_loading](text/text_codepoints_loading.c) |
| ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
-| [text_unicode_ranges](text/text_unicode_ranges.c) |
| ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
### category: models [23]
diff --git a/examples/core/core_loading_thread.c b/examples/core/core_loading_thread.c
deleted file mode 100644
index 3d04f94a7..000000000
--- a/examples/core/core_loading_thread.c
+++ /dev/null
@@ -1,163 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - loading thread
-*
-* Example complexity rating: [★★★☆] 3/4
-*
-* NOTE: This example requires linking with pthreads library on MinGW,
-* it can be accomplished passing -static parameter to compiler
-*
-* Example originally created with raylib 2.5, last time updated with raylib 3.0
-*
-* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
-*
-* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-// WARNING: This example does not build on Windows with MSVC compiler
-#include "pthread.h" // POSIX style threads management
-
-#include // Required for: C11 atomic data types
-#include // Required for: clock()
-
-// Using C11 atomics for synchronization
-// NOTE: A plain bool (or any plain data type for that matter) can't be used for inter-thread synchronization
-static atomic_bool dataLoaded = false; // Data Loaded completion indicator
-static atomic_int dataProgress = 0; // Data progress accumulator
-
-//------------------------------------------------------------------------------------
-// Module Functions Declaration
-//------------------------------------------------------------------------------------
-static void *LoadDataThread(void *arg); // Loading data thread function declaration
-
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - loading thread");
-
- pthread_t threadId = { 0 }; // Loading data thread id
-
- enum { STATE_WAITING, STATE_LOADING, STATE_FINISHED } state = STATE_WAITING;
- int framesCounter = 0;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- switch (state)
- {
- case STATE_WAITING:
- {
- if (IsKeyPressed(KEY_ENTER))
- {
- int error = pthread_create(&threadId, NULL, &LoadDataThread, NULL);
- if (error != 0) TraceLog(LOG_ERROR, "Error creating loading thread");
- else TraceLog(LOG_INFO, "Loading thread initialized successfully");
-
- state = STATE_LOADING;
- }
- } break;
- case STATE_LOADING:
- {
- framesCounter++;
- if (atomic_load_explicit(&dataLoaded, memory_order_relaxed))
- {
- framesCounter = 0;
- int error = pthread_join(threadId, NULL);
- if (error != 0) TraceLog(LOG_ERROR, "Error joining loading thread");
- else TraceLog(LOG_INFO, "Loading thread terminated successfully");
-
- state = STATE_FINISHED;
- }
- } break;
- case STATE_FINISHED:
- {
- if (IsKeyPressed(KEY_ENTER))
- {
- // Reset everything to launch again
- atomic_store_explicit(&dataLoaded, false, memory_order_relaxed);
- atomic_store_explicit(&dataProgress, 0, memory_order_relaxed);
- state = STATE_WAITING;
- }
- } break;
- default: break;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- switch (state)
- {
- case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break;
- case STATE_LOADING:
- {
- DrawRectangle(150, 200, atomic_load_explicit(&dataProgress, memory_order_relaxed), 60, SKYBLUE);
- if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
-
- } break;
- case STATE_FINISHED:
- {
- DrawRectangle(150, 200, 500, 60, LIME);
- DrawText("DATA LOADED!", 250, 210, 40, GREEN);
-
- } break;
- default: break;
- }
-
- DrawRectangleLines(150, 200, 500, 60, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//------------------------------------------------------------------------------------
-// Module Functions Definition
-//------------------------------------------------------------------------------------
-// Loading data thread function definition
-static void *LoadDataThread(void *arg)
-{
- int timeCounter = 0; // Time counted in ms
- clock_t prevTime = clock(); // Previous time
-
- // We simulate data loading with a time counter for 5 seconds
- while (timeCounter < 5000)
- {
- clock_t currentTime = clock() - prevTime;
- timeCounter = currentTime*1000/CLOCKS_PER_SEC;
-
- // We accumulate time over a global variable to be used in
- // main thread as a progress bar
- atomic_store_explicit(&dataProgress, timeCounter/10, memory_order_relaxed);
- }
-
- // When data has finished loading, we set global variable
- atomic_store_explicit(&dataLoaded, true, memory_order_relaxed);
-
- return NULL;
-}
diff --git a/examples/core/core_loading_thread.png b/examples/core/core_loading_thread.png
deleted file mode 100644
index 957bd1984..000000000
Binary files a/examples/core/core_loading_thread.png and /dev/null differ
diff --git a/examples/examples_list.txt b/examples/examples_list.txt
index 054d57322..a8be535b9 100644
--- a/examples/examples_list.txt
+++ b/examples/examples_list.txt
@@ -34,7 +34,6 @@ core;core_drop_files;⭐️⭐️☆☆;1.3;4.2;"Ramon Santamaria";@raysan5
core;core_random_values;⭐️☆☆☆;1.1;1.1;"Ramon Santamaria";@raysan5
core;core_storage_values;⭐️⭐️☆☆;1.4;4.2;"Ramon Santamaria";@raysan5
core;core_vr_simulator;⭐️⭐️⭐️☆;2.5;4.0;"Ramon Santamaria";@raysan5
-core;core_loading_thread;⭐️⭐️⭐️☆;2.5;3.0;"Ramon Santamaria";@raysan5
core;core_scissor_test;⭐️☆☆☆;2.5;3.0;"Chris Dill";@MysteriousSpace
core;core_basic_screen_manager;⭐️☆☆☆;4.0;4.0;"Ramon Santamaria";@raysan5
core;core_custom_frame_control;⭐️⭐️⭐️⭐️;4.0;4.0;"Ramon Santamaria";@raysan5
diff --git a/projects/VS2022/examples/core_loading_thread.vcxproj b/projects/VS2022/examples/core_loading_thread.vcxproj
deleted file mode 100644
index f9c5203cf..000000000
--- a/projects/VS2022/examples/core_loading_thread.vcxproj
+++ /dev/null
@@ -1,569 +0,0 @@
-
-
-
-
- Debug.DLL
- ARM64
-
-
- Debug.DLL
- Win32
-
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- x64
-
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-
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-
-
- Debug
- x64
-
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- Release.DLL
- ARM64
-
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-
-
- Release.DLL
- x64
-
-
- Release
- ARM64
-
-
- Release
- Win32
-
-
- Release
- x64
-
-
-
- {F026020F-7B00-40C8-91C3-5DE85EC45A95}
- Win32Proj
- core_loading_thread
- 10.0
- core_loading_thread
-
-
-
- Application
- true
- $(DefaultPlatformToolset)
- Unicode
-
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-
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-
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-
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- $(DefaultPlatformToolset)
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-
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- false
- $(DefaultPlatformToolset)
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- true
- $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
- $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
-
-
- true
- $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
- $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
-
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- $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
- $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
-
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- true
- $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
- $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
-
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- true
- $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
- $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
-
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- $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
- $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
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-
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-
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- $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
-
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- $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
-
-
- false
- $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\
- $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\
-
-
- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
-
- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
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- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
-
- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
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- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
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- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
-
- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
-
- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
-
- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
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- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
-
- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
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- $(SolutionDir)..\..\examples\core
- WindowsLocalDebugger
-
-
-
-
-
- Level3
- Disabled
- WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)
- CompileAsC
- $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)
-
-
- Console
- true
- $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\
- raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)
-
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\ No newline at end of file