Remove trailing spaces

This commit is contained in:
Ray
2023-03-13 12:08:23 +01:00
parent 393b0d1a80
commit a7f81b06b9
5 changed files with 18 additions and 15 deletions

View File

@@ -1117,8 +1117,8 @@ bool IsModelReady(Model model)
(model.meshMaterial != NULL) && // Validate mesh-material linkage
(model.meshCount > 0) && // Validate mesh count
(model.materialCount > 0)); // Validate material count
// NOTE: This is a very general model validation, many elements could be validated from a model...
// NOTE: This is a very general model validation, many elements could be validated from a model...
}
// Unload model (meshes/materials) from memory (RAM and/or VRAM)

View File

@@ -543,8 +543,8 @@ bool IsFontReady(Font font)
(font.glyphCount > 0) && // Validate font contains some glyph
(font.recs != NULL) && // Validate font recs defining glyphs on texture atlas
(font.glyphs != NULL)); // Validate glyph data is loaded
// NOTE: Further validations could be done to verify if recs count and glyphs count
// NOTE: Further validations could be done to verify if recs count and glyphs count
// match glyphCount and to verify that data contained is valid (glyphs values, metrics...)
}

View File

@@ -3364,7 +3364,7 @@ bool IsRenderTextureReady(RenderTexture2D target)
{
return ((target.id > 0) && // Validate OpenGL id
IsTextureReady(target.depth) && // Validate FBO depth texture/renderbuffer
IsTextureReady(target.texture)); // Validate FBO texture
IsTextureReady(target.texture)); // Validate FBO texture
}
// Unload render texture from GPU memory (VRAM)