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Remove trailing spaces
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@@ -1117,8 +1117,8 @@ bool IsModelReady(Model model)
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(model.meshMaterial != NULL) && // Validate mesh-material linkage
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(model.meshCount > 0) && // Validate mesh count
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(model.materialCount > 0)); // Validate material count
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// NOTE: This is a very general model validation, many elements could be validated from a model...
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// NOTE: This is a very general model validation, many elements could be validated from a model...
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}
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// Unload model (meshes/materials) from memory (RAM and/or VRAM)
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@@ -543,8 +543,8 @@ bool IsFontReady(Font font)
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(font.glyphCount > 0) && // Validate font contains some glyph
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(font.recs != NULL) && // Validate font recs defining glyphs on texture atlas
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(font.glyphs != NULL)); // Validate glyph data is loaded
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// NOTE: Further validations could be done to verify if recs count and glyphs count
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// NOTE: Further validations could be done to verify if recs count and glyphs count
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// match glyphCount and to verify that data contained is valid (glyphs values, metrics...)
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}
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@@ -3364,7 +3364,7 @@ bool IsRenderTextureReady(RenderTexture2D target)
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{
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return ((target.id > 0) && // Validate OpenGL id
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IsTextureReady(target.depth) && // Validate FBO depth texture/renderbuffer
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IsTextureReady(target.texture)); // Validate FBO texture
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IsTextureReady(target.texture)); // Validate FBO texture
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}
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// Unload render texture from GPU memory (VRAM)
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